PyWeek - Zeta - feedback
Fun | Prod | Inno | Disq | N/W | Comments |
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5 | 4 | 3 | I won! :D |
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3 | 3 | 4 | Looks promising and could be fun given more production values (ie, more time) But yeah its not fun with spikes dying 500 times 5 screens in :( |
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4 | 5 | 4 | Wow! so hard! Lot's of fun, good job. |
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4 | 5 | 4 | Jumps get a little too hard too fast :-) |
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3 | 3 | 3 | Decent little platformer. Some nice little puzzles, although some of the levels are do require an annoying amount of concentration. |
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4 | 3 | 3 | I'm not a big fan of platformers, but this one seemed nice. |
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3 | 3 | 3 | nice game ;) |
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4 | 4 | 4 | Cool concept. Red stars of death are not fun |
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4 | 4 | 4 | Really nice platformer. I think want the game needs to up it that final notch is a little more story to the levels (not necessarily dialogue, Just a feeling that one is progressing and on the right track). |
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1 | 3 | 3 | I could not get far enough to enjoy the game. The margin for error was just too small. If you dumb it down or offer an easy mode I will retry. |
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4 | 3 | 4 | Cool. Very similar in style and gameplay to VVVVVV, which I love. The one thing that let it down was the abundance of impossible jumps. A lot of these just seem unfair since I *should* be able to just jump through the gap, but because I always jump too high I have to do it in a strange way so I hit the ceiling at the right point. The first time I encountered one of these (very early in the game) I was very confused. The checkpoint placement is mostly good, but some rooms don't have them which can be annoying when you need to keep retrying the same jump. I didn't realise at first that I was meant to be collecting the coins, so was confused when the game branched off into multiple directions. I think this should have been pointed out earlier. I got stuck in the level that has a tunnel at the bottom middle and lots of breakable bricks above it. I thought maybe there was a hidden coin under there, but ended up digging myself into a hole. Might have been a good idea to add a restart level button. |
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2 | 3 | 3 | toooooo difficult, dying wasn't the primary goal, right? |
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5 | 4 | 4 | Sadly, I lack the reflexes to get very far in this game. It would be nice if the checkpoints |
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4 | 3 | 2 | Your VVVVVV addiction did not stop you from making a game. It did stop you from making a game around the Mutate! theme though and caused you to make a VVVVVV clone. It's not too bad. The level designs are a bit boring after a while, but the world has a decent size and a few rooms are pretty tricky (I liked Bounce-A-Lot). The possibility of crashes and no saving deter the player from investing much time though. |
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4 | 5 | 4 | Really needs a map, and less reliance on cheap deaths. Still well done. |
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4 | 3 | 3 | man i'm a sucker for exploration games and you seem to have a bit of a vvvvvv influence here. :) |
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5 | 5 | 4 | Nice. That is some top-notch level design. I had a whole lot of fun playing this game. I would play through again, definite replay value. I would have liked the ability to save my game, but other than that I don't have any complaints! Keep up the good work. :) |
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4 | 4 | 2 | Hm, I've been harsh on the Innovation mark... but I had too! You're game is just too much of a VVVVVV clone! |
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2 | 3 | 3 | Tricky jumps around spikes are too difficult. |
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4 | 4 | 3 | The game was good fun, and the game world is decently sized. It isn't easy, and control can be hard in narrow spaces. |
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3 | 4 | 3 | Cool platformer. |
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3 | 4 | 4 | argh! too frustrating :-) |
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5 | 4 | 3 | this game was very finished feeling, very fun but with not a large amount of fun, i more or less felt like i was playing VVVVVV and trying to collect shiny trinkets |
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3 | 5 | 3 | can somebody play through? |
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3 | 3 | 2 | Oh it's a jump and run... Did you expect anyone else to play past the second room? |