PyWeek - Brandon Hinds - feedback
Fun | Prod | Inno | Disq | N/W | Comments |
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2 | 3 | 2 | Nice little game, pretty fun for a while. Would be nice to see a way to recover weapons, because |
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2 | 4 | 3 | not sure when this game should end... or is it just about the highscore? |
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2 | 3 | 3 | Weapons don't recharge fast enough to keep up with the spawn rate. |
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3 | 3 | 3 | yes | Entry uses copyrighted artwork. |
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3 | 3 | 3 | Nice weapons. |
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3 | 4 | 3 | Not as much gameplay as I was hoping but the graphics are really great. I'm a bit worried that |
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2 | 2 | 2 | I played until I ran out of ammo for all abilities and then couldn’t do anything. |
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3 | 3 | 2 | Quite a nice game with some good promise. There are a couple of things that would really |
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2 | 1 | 2 | I like the three kinds of weapons, and the enemy motion is erratic enough to make it |
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3 | 2 | 2 | yes |
The actual game has promise as a simple arcade game, but the connection to the theme is weak. According to the github logs, you did most of the development work before the start of pyweek. There's no source given for the artwork or sounds used,which is also a problem. Because of these issues, I'm forced to DQ this entry. |
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3 | 3 | 3 | This game was created before pyweek 22.... |
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3 | 3 | 3 | Fun. |
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2 | 2 | 2 | Fortunately, these are the "mill around in the middle while you stand to one side and slaughter |
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3 | 3 | 3 | The music and sound are good! |