PyWeek - Hole in the Head Studios - We might have lost our minds... - feedback

Fun Prod Inno Disq N/W Comments
3 3 2

Reminds me of most RTS games, good job.

1 2 1

Lots of production, but the game needs a lot more to be remotely playable (maybe it's the genre, RTSs are hard)

1 3 1

could not find out what to do!

2 4 3

didnt feel much like a game to me. your engine seems very capable though. the color chosing isnt ideal... it was hard to recognize what is ground and what is not :(

4 3 4

Nice strategy game. Small window made it slightly annoying - too much scrolling around the map.

1 3 2

The control looks like an RTS, but there is no gameplay into it, no risks to take... not much that happens

2 5 3

It's a very nice engine, but needs some more work. Please continue and finish it!

2 3 2

I fought some things at the start, then nothing happened. The screen seemed a bit small.

2 4 3

The concept at the beginning of pyweek made me really want to play this game, but it didn't turn out as I was hoping to. Some aspects of the game are good, like the unit graphics and music. But I'm not sure what there is to do in this game, because the instructions are so vague. I don't know what's the importance of food, or what "lolter" is, and there's not much on the map to explore.

2 2 2

The music is quite nice, but unfortunately the rest of the game isn't that polished. The gameplay is slow and boring, and the graphics are pretty horrible. Units aren't even clearly visible against the background, and the same goes for the text.

2 3 3

Nice graphics.

2 3 3

Could end up being a very good game, unlucky you didn't get to finish it.

2 3 2

Interesting. This is more a demo than a game. Nice graphics, the isometric map looks, nice, but the game play lacks of fun. Character selections and battles could be improved.

2 4 2 yes

Animation was good and kind of funny. Game basically suffered from lack of breadth; it was like there were a few enemies to kill, and not much use for options such as recruit. I didn't see how it fit the twisted theme, hence disqualify vote.

1 2 1

There's nothing to do -- why does the screenshot look way more interesting?

2 2 2

I cleared out the first map but then nothing more happend? Walked around a bit and found the city (I thought it was just some flowers :D) but that didn't help much.

2 4 1

good game (even is not innovative), the problem is after killing all the enemies didn't found anything else to do

1 2 1

Looks like the beginnings of a fun strategy game

2 3 2 yes

crashed soon with:

Traceback (most recent call last):
File "run_game.py", line 19, in <module>
main.main()
File "lib/main.py", line 12, in main
e=engine.Engine(state="mainmenu")
File "lib/modules/engine.py", line 27, in __init__
self.run()
File "lib/modules/engine.py", line 39, in run
self.play_game()
File "lib/modules/engine.py", line 663, in play_game
badGuy.update()
File "lib/modules/entities.py", line 567, in update
i.update()
File "lib/modules/entities.py", line 253, in update
self.active_enemy.damage(self.get_attack_value())
File "lib/modules/entities.py", line 497, in damage
amount-=random.randint(0, dodge)
File "/usr/lib/python2.5/random.py", line 215, in randint
return self.randrange(a, b+1)
File "/usr/lib/python2.5/random.py", line 191, in randrange
raise ValueError, "empty range for randrange() (%d,%d, %d)" % (istart, istop, width)
ValueError: empty range for randrange() (0,-2, -2)

2 5 3

Good looking game, but it seemed unresponsive.

1 3 2

I don't like

3 3 3

Mmmm, this time your game actually worked on my computer, you get bonus points for that :)
Nice game, although I seemed to kill all enemies an nothing happened.

2 4 2

Shows promise, but there doesn't seem to be much to do yet.
<p>
The units are nicely rendered, but the green ones don't show up very well against the grass background.
<p>
That city has a really bad population problem! It went from about 5000 up into the billions in a few minutes of play.
<p>
There are no mobile enemy units?
<p>
Recruiting doesn't seem to do anything.
<p>
A crash occurred while I was attacking:
<pre>
Traceback (most recent call last):
File "run_game.py", line 19, in ?
main.main()
File "lib/main.py", line 12, in main
e=engine.Engine(state="mainmenu")
File "lib/modules/engine.py", line 27, in __init__
self.run()
File "lib/modules/engine.py", line 39, in run
self.play_game()
File "lib/modules/engine.py", line 661, in play_game
player.update()
File "lib/modules/entities.py", line 567, in update
i.update()
File "lib/modules/entities.py", line 253, in update
self.active_enemy.damage(self.get_attack_value())
File "lib/modules/entities.py", line 497, in damage
amount-=random.randint(0, dodge)
File "/Library/Frameworks/Python.framework/Versions/2.3/lib/python2.3/random.py", line 189, in randint
return self.randrange(a, b+1)
File "/Library/Frameworks/Python.framework/Versions/2.3/lib/python2.3/random.py", line 168, in randrange
raise ValueError, "empty range for randrange()"
ValueError: empty range for randrange()
</pre>

2 3 3

The music is superb, the graphics are very, very nice.. I guess it would be a good game if the week had 10 days and not just 7. For now, you don't seem to be able to do much and get more fun out of it.

1 3 1 yes

No "twisted" theme whatsoever.

Where are the enemies?
I just walk around aimlessly
Some functions crash the game.

I think I'm missing something
maybe because there isn't enough
documentation!

2 3 3

It looks promising, but right now it is rather short and there is not much to do - hopefully you will keep the work up and implement some more features (City building perhaps?)
I was also not able to get into the game concept at all - I had to figure it out on my own how things work - but nevertheless: Nice Music and very nice graphics! :)

2 4 2

Broke down randomly, very well done graphics though.

3 4 3

The graphics are neat and I didn't find any bugs, but it get's boring after you have defeated the
enemys..