PyWeek - gravjail - feedback
Fun | Prod | Inno | Disq | N/W | Comments |
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3 | 2 | 4 | Not a bad little game, missing bells and whistles. |
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2 | 2 | 2 | Nice simulation. Many thanks! |
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2 | 3 | 3 | Was kinda fun flying around. A little frustrating. |
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4 | 2 | 3 | This is quite fun for a short while. No sound contributed to production score. |
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2 | 3 | 3 | Found controls frustratingly sluggish. Nice graphics for blackholes. |
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2 | 3 | 3 | I found the ship too frustrating to control. |
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4 | 4 | 3 | Once you add some sounds and music, it will be a good game. |
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2 | 2 | 2 | This game didn't really resonate with me. I think if you had to use the gravity to slingshot in order to complete the mission, it might be more fun. Or if you had to learn special moves or something. As it is, I don't think it had much replay value. |
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3 | 2 | 3 | Not bad, but didn't really grab me. |
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2 | 2 | 3 | graphics look below avg. Could have used more work. |
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3 | 2 | 4 | Nice concept. Too hard for me. |
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2 | 4 | 4 | . |
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4 | 3 | 4 | I'm not very good at doing orbital mechanics in my head, but found this game relatively enjoyable anyway. However, I didn't like the massive inwards acceleration whenever I got beyond some unmarked threshold. One of the checkpoints is positioned such that this kicked in before I could escape from a singularity cluster enough for my engines to have any useful effect. |
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4 | 3 | 4 | Interesting. Haven't tried multiplayer |
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2 | 3 | 3 | The controls were too tricky for me. |
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2 | 2 | 3 | Kind of annoyingly slow-paced. It seems to be an action game, but doesn't play like one. |
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3 | 3 | 2 | Was very confused at first until I realised that the dots following me around were a superimposed map. Then it took me a long time to find the last checkpoint, as its map dot was off the screen. |
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2 | 2 | 3 | A game about watching yourself bounce around. |
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2 | 2 | 2 | yes | If you use extraordinary library, include it! |