PyWeek - Hectic Game Development 2 - feedback
Fun | Prod | Inno | Disq | N/W | Comments |
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3 | 3 | 3 | Interesting twisted idea! |
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3 | 2 | 4 |
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1 | 3 | 3 | could not test it in multiplayer. and it had no ai, so it was not fun! |
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3 | 3 | 3 | yes | Got error: Error: Could not connect to server Then wouldn't respond and had to be killed (-9). |
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1 | 1 | 1 | yes | game got stuck pretty fast after i twisted.. |
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2 | 3 | 3 | yes | 90% of the times the game would hang up when starting either in single player mode or hosting or |
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1 | 1 | 1 | yes | Traceback (most recent call last): |
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1 | 1 | 1 | yes | When trying to connect to the server: Traceback (most recent call last): |
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2 | 3 | 4 | A little confusing. |
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3 | 3 | 3 | (tubasc_robast-0.6.9.zip) This game's major failing is that single player mode seems to be broken. It makes it hard to try out properly. AI is difficult of course but maybe with an AI interface and some simple exampoles and people can write their own AIs. |
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1 | 1 | 1 | yes | When I try to join a multiplayer I get this error: Traceback (most recent call last): And the single player mode doesn't work. |
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3 | 3 | 3 | yes | I could not host nor connect to a game; and when I tried, the process would hang and I'd have to kill it with signal 9. |
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1 | 2 | 3 | maybe good idea, but unexplored: alone game is pretty boring, and after the first game it never worked again: (NameError: global name 'sock' is not defined |
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1 | 2 | 2 | The AI never moved in single player, but I could imagine this game being fun multiplayer. |
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3 | 3 | 3 | yes | Didn't try to play against someone. |
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1 | 1 | 1 | yes | Level hash: 20cd8589b00db16c523773cc10c052fe (plus had to kill -9 the process!) |
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2 | 2 | 2 | yes | Server seemed to get hung. |
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1 | 2 | 2 | yes | Resetting turn |
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2 | 2 | 3 | Traceback (most recent call last): :(:( |
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3 | 4 | 4 | I like the basic idea but when I tried to play on a local network we seemed to have some desync issues. I'm not sure about it though. It is a little disorienting that both players take their turns at the same time. |
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3 | 4 | 4 | Nice idea but it did not run properly for me - it was not synchrone and I made moves my partner did not see - but she lost her units (lost her on my screen, on her screen the units remained but where not selectable anymore)... strange.. |
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1 | 1 | 1 | yes | Game wouldn't start for me |
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2 | 2 | 4 | I like the concept, but something about this game just didn't grab me. I think maybe it's the interface, I didn't find it intuitive enough. Or maybe it's the graphics. I'm not sure. |
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1 | 4 | 3 | yes | Couldn't connect to another player even after the fix. |
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1 | 1 | 1 | yes | I start singleplayer mode I have to taskkill -9 python to get |
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4 | 1 | 4 | <p>Production score is due to me having to go into the python files to make it work, as well as the lack of working network play (it seemed to work hotseat if you ran two instances on the same machine...). The GUI was pretty however, but no sound. <p>Actually considering the game, I am a fan of strategy, and so I enjoyed it. Simple rules but lots of depth. |
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1 | 1 | 1 | yes | Crashed when I tried to play single player or host a game. Had to kill -9 it. |