PyWeek - Gumm And Hisself - feedback
| Fun | Prod | Inno | Disq | N/W | Comments |
|---|---|---|---|---|---|
| 4 | 4 | 3 | Not bad! I like the simple, smooth graphics. The interface is perfect, being able to use the keyboard or mouse. I wouldn't change the controls at all, and the pop-up hints are a perfect way to introduce all the game features without overwhelming with a wall of text at the beginning. I would have liked a score or timer or something. It doesn't have to be that complicated, but just some way of seeing how well I did. Of course multiplayer would be perfect for this game, but it's fine that you didn't put it together for pyggy. |
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| 3 | 3 | 3 | The core of the game is well done. What I'm missing (apart from obvious stuff like music) is some more feedback when you add an (in)valid word. It would also be good if something happened if you have guessed all the words - a little screen that says "Well done. Click here to try again?". Generally, while the basic gameplay is done, I still feel like there should be some kind of goal. Maybe you should only offer normal difficulty and level 3-4, so the player has to unlock the other levels by playing? A time limit would probably be too brutal but you could track how long it took to get all words and calculate some kind of score (if you let the computer fill in a word the player shouldn't get points for that, of course).. |