PyWeek - 555-BOOM! - feedback

Fun Prod Inno Disq N/W Comments
5 4 4

Yea, so this game rocks. It takes a while to figure out the technical details, but the detail as well as the tutorial is very illustrative. I like how the Tyger goes all Qbert when he fails. Good stuff!

4 3 4

i couldnt finish level 2!! ha!! the bad guy is funny!

4 4 4

It would have been nice if the controls were written in the readme. After I cleared a level I wanted to speed-forward, but the control was only mentioned in the tutorial so I couldnt look it up.

3 4 4

Well.. very nice game, though some levels were rather unfair :P - I was eventually able to complete this game, but in some levels I rather guessed what I should do as I did not understand how I can prevent The Tyger from setting off the bomb. - BTW: You missed "twinkle" as PW5-Theme in the Description ;o) [There was no tortuous ^^]

1 1 1 yes yes

nothing worked pass tutorial #5.. also, its too obvious the theme is using *ALL* 5 words..

2 4 4

I didn't really find it very fun. Couldn't really work out what was going on.

3 3 5

I like the concept in particular, it's very original.

3 3 5

The game is definitely innovative, never seen a concept quite like this, but it's just not that
much fun. Nice work using all the themes, though. :)

3 3 4

Interesting concept.

4 3 4

Complicated at first but fun once you get the hang of it. A good intro to old telephone theory.

3 4 4

Definitely a unique puzzle game. I kind of liked the lesson on how phone networks worked prior to electronic switching. The tutorial was well done, and the puzzles were not trivial and made you really consider what you're looking at. It was a tad confusing at times which wire was which, though.

2 3 5

Innovative game, The game has one big problem, the tutorial starts at tutorial 6 and is very difficult to understand how to play. The readme file does not say anything about it. I learned by test and error. I don't like that the game suspiciously uses all possible themes proposed at theme voting, this suggests that the author did some work before the competition. I'm not disqualifying this entry because I have not any profs of that. I suggest that in the name of fair play, this kind of multi theme games should be disqualified for future versions of pyweek.

3 3 3 yes

A decent game, but I think it's quite lame that you have purposely used all of the prospective themes. How are we to know you didn't start working on your entry the minute the themes were announced? (when voting started) For this reason I vote to disqualify.

1 4 5

I really cannot understand this game or play it, but it has nice graphics and a really good innovation score.

4 4 3

Great game and nice concept. Despite the fact that i'm not the type of puzzle guy, this was fun to me at all.

5 4 5

I was unable to finish level 2, but using the level editor I was able to play the other levels.
It's a great game.

3 3 4

challenging logic puzzle

2 4 4

interesting gameplay idea. Though it very often comes down to counting how many clicks you
need.. I actually had to write down which numbers to press to get the clicks... that makes it a
bit hard, imho. Maybe with less then 10 numbers the game would have been faster and more
intuitive. I thought ab DQing you.. but the networks twisted my head. close one

4 3 5

Nice idea! Although it was annoying that you couldn't speed up the game time.. and it wasn't able to load levels sometimes. And it was hard!

4 4 5

Really fun! A bit hard though.

3 3 4

nice idea

4 4 4

Fun. Although I honestly haven't figured out how to beat level 2.

4 5 4

Wow i really love logic games this was very fun and the production was very nice loved the dialing sound

1 2 1

I don't understand this game

1 4 5

Sorry, didn't like it, I guess it it too complicated for me.

3 4 5

Looks like an interesting game, but seems like more trial and error rather than a puzzle game. Still, I enjoyed it before I felt like throwing it across the room. Thanks!

3 3 4

Difficult! Very challenging, I liked that, and the puzzle. It would have got more fun points definitely, if I could have reached more than a could of levels beyond the tutorial :-/

1 4 3

Didn't find a way to use the game. Clicking on the phone didn't change the hand from phone to
phone; didn't find a way to pick up the phone, either. All I could do is dial, but nothing
happened... Also, the tutorial was messed up, started from 2, then 5, then 8, then the game
started in level 9. I guess I missed something...

2 3 4

Interesting concept but brutally hard. Counting the outputs on those rotary switches makes me crosseyed.

4 4 5

Quite innovative idea and very well done, too! Only a little (not TOO) complicated for me..

1 4 3 yes

Couldn't start the tutorial or a new game, just jumps to Level 4... couldn't figure out how to play from this.

2 4 4

Like the idea and the game was well done. I found it too complicated to learn though.

3 3 3

The usage of the twisted theme is a little far-fetched, but I'll let it pass for a while. The game is OK; I found a little disappointing that a large part of the difficulty of the levels was tracing cables, counting points in selectors, and decided if a cable was actually attached or not to a close soldering point; instead of finding the way to break the circuit. But the idea is interesting, and looks well implemented.

2 3 4

Quite good, but a little too complicated if you just want to play quickly.

2 3 4

Seems like a very novel idea for a puzzle game. However, it feels a little too complex.

3 4 4

Quite hard puzzle game. I'd probably play it longer if I didn't have all these other entries to rate...

2 2 4

Interesting game!

3 2 5

(5B-0.5.zip) This is a great idea, clearly innovative. It was fun for a short while once I'd
worked out how to play. The tutorial seemed to be mixed up amongst levels in the wrong order.
Instructions on how to control the phones came part way in. As in most puzzle games what is key is
level design and a smooth difficulty curve. Levels must be constantly challenging the player
to think differently but never too far outside the box. I felt there was some work missing in
this regard here.

2 3 4

This was very interesting. Twisted idea but simply I wouldn't sit down and play this for fun. It seems more like engineering homework. Written well!

2 3 4

The concept was neat (although the mechanics of exactly how things worked were confusing), but the puzzles mostly seemed to come down to trying to follow lines through the exchanges, which got a bit boring after a while

4 5 4

Very impressive. It feels finished (even if there aren't explosion sounds), which is something I don't expect to find in many entries.

3 4 5

Fantastic, very creative and well done! But also very hard!

1 1 1 yes

Whatever I did it only showed me level 4, with the tutorial (it just showed level 4 again and that didn't look like a tutorial nor did it do anything to show me how to play, so I guess it wasn't the tutorial) not working and the readme telling me to follow the tuorial, I couldn't really figure out how to play.

1 3 3

I still don't know how to play this darn thing.
In-Game-Instructions... WHERE?!?

Also, going blind is not fun at all.

5 4 4

It's addictive and fun to play after you got into it. It was so much fun that I could not stop until
finishing level 7 ;D A little bit of background music could not hurt. The level editor is a bit
confusing, but I guess that's something I have with every level editor. I had many "Unable to
load level. [Errno 9] Bad file descriptor" errors while using run_game.pyw and I couldn't get
past tutorial level 5 because of these errors (so I couldn't play the real levels), but
run_game.py was okay (not a single error). my system: win xp with python 2.5, pygame and
pyopengl