PyWeek - Grego Game Studios - feedback

Fun Prod Inno Disq N/W Comments
2 3 2

Random map that I played on only had one field of water, so I could only ever complete 1 farm. Game
play slow and very repetitive. Cool to get this much of an RTS game working in just one week,
though.

3 5 3

Pretty cool. I ran into a problem early on, though. I've completely exhausted the map's supply
of ore as far as I can tell (and yes I used the arrow keys to scroll), and I had enough metal to build
only one of each building and a rover. Actually I thought I had enough to build a second rover,
but the factory is stuck at "Missing 1.4e-14 metal" :P At this point I can just keep collecting
water and building more Loons up to the limit, I guess. I thought the interface was good for the
most part, but controlling things was a bit clumsy. I either had to click a million times to do
anything or use the keyboard along with the mouse. Either way felt burdensome. I wish I could
just click on a building or patch of ground and the Loons would know whether to move, mine,
build, or work on it.

5 4 4

It would be nice if there were a win condition, but it's a fun sandbox even without one.

3 3 3

Nice game (especially in a week).

4 3 3

the game is good but maybe too much slow, the graphic could be better but it is enough.

4 4 4

Im a sucker for construction games and Im amazed to see how far you got with this one. The
controls are a bit clunky and repetitive but the depth of this game is so rare that it can be
overlooked. Well done!

3 3 4

Ambitious! Good job!

2 4 3

The concept is reasonably well implemented, but it requires too much micro management to be
really enjoyable.

2 3 2

First I have to admit that this is not my favourite type of game... but still I think it's a bit
tedious to start making real progress (too many trips with loons, sometimes I had a hard time
clicking on the correct targets) and that, IMHO, is not a good thing when I'm trying to play and
rate as many games as I can in this competition... it seems you took a lot of thought into the game
and creating the mechanics, but it just didn't manage to really grab me. sorry.

2 3 3

No clear goal on what am I supposed to do here, unintuitive controls.

3 3 3

Nice work!

4 5 3

Amazingly complete for a pyweek game. It's a pity there's no ending. Drag multi-unit
selection would have been very useful.

2 3 2

The game is quite impressive but the UI was really annoying. It was really annoying having to
tell the units what to do with new resources, rather than them automatically taking them back
to a defined place and making repeat journeys like in a RTS game. It didn't make much sense to
have so many units since they're all the same and they all need to be told what to do. I just moved
them as a group. I didn't realise until I read through the tutorial that I could move with the
arrow keys. I would have expected the camera to move when the mouse is at the edge of the screen or
when my units go near it or something.

4 5 3

I'm not really into strategy games so I didn't have patience to go through the full game, but I
like you put there saved games showing advanced game situations. I was really surprised it's
very ready game, with cute nice graphics and fitting music, like!

1 3 3

Slow grinding, then: TypeError: unhashable type: 'numpy.ndarray'

2 4 3

Carrying metal to the Smelter became a chore too early, and I think that's the main problem of
your game: too much micro-management. Technically there's little I'd suggest to improve
(perhaps when the loonies get behind a structure it hard to find them). Other than that, this is
a very solid entry that only needs some gameplay adjustments. Well done!

4 3 3

A very nice game and very impressive progress for a week. There is quite a bit of gameplay here
and you managed to pull off a very nice user interface. I liked that you could load and save
files. It was also good to be able to load some of your game saves to look at what happens a bit
later in the game. The begining is a bit slow - it takes too long to get the smelter up and running
(way too many clicks for the first unit!) but I liked the large number of commands that you could
give to a unit.

3 3 2

It's a rather peaceful experience. Although I wanted to kill the Loons for walking so slowly.
Everything takes ages and accomplishes nothing. It's walking the line between being
relaxing and being frustrating. Perhaps if there was something interesting to explore —
story, or gameplay innovation —, it would be more of the former. But there is nothing new to
experience here. Decent graphics and good music, but the interface is clunky.