PyWeek - Mutagenesis - feedback

Fun Prod Inno Disq N/W Comments
3 4 4

I really wanted to enjoy this game than I did because, Well, L-systems are cool but I didn't really find it fun. I'm not sure whether I'm disappointed with this implementation or more with genetic algorithms in general. I think I want to be able to mutate my plants into a rose bush or a pine apple tree or something else surprising but it doesn't really happen.

2 4 4

One seems to be able to create unstable plants that either grow into massive brambles, or only produce a single shoot, when regrown

3 4 3

Interesting sandbox idea.
I found myself wanting some way of re-arranging plants so I had more options for breeding.

3 4 3

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1 2 3

Hm, I've been harsh on the “fun” mark, but it's not a game, nor really fun.
Although the idea is interesting and the plants look good.

3 4 3

nice game ;)

3 3 5

nice work on the generation of plants. it would be interesting to make it more game-like by adding goals for breeding certain traits from the plants. for instance, getting all yellow berries.

2 4 3

The controls were somewhat inexplicable.

1 4 3

For me this wasn't that fun to mess around with, hopefully if you continue to work on this you will incorporate some form of goal.

I was still quite impressed though with the whole mutating/combining plants thing though

2 4 4

Quite cool but not but very fun.

4 3 3

Nice work!

3 4 4

Lovely demonstration of genetic image generation, but not really a great game. It might have been more interesting if there were some kind of fitness condition that had to be met. For example, plants without leaves cannot survive, or plant without berries cannot reproduce. I never managed to get very much variation, although I ended up flowers made out of twigs and leaves once.

3 4 5

Great work

2 3 4

It's very interesting but not really a game. I had some fun experimenting but I could never realize my goals. I never got a color change for example. Maybe you could increase the probability of mutation in the numeric genes, since they are more interesting for the player.

Production could be improved. The UI is bland. The plants are also presented without any charm. I would have tried some textures. You could go for realistic or maybe for the hand-drawn look of classical naturalist literature. Animation as the plant grows could be extremely charming. Maybe sound effects as well as the berries pop out or the flowers unfold and bloom. They could have subtle animations continuously -- swaying in the wind, bees flying to the flowers... Some music in the background...

Of course if your goals were purely scientific, you did well on them. Thanks for the introduction to L-systems! I've never heard about them before.

4 4 4

weird crash when crossbreeding and using the run_game.pyw version.

1 3 4

At least I will say "I learnt something" from your long diary entry.
I'm sorry I'll quikly forget almost everithing.
You should had to mix your idea with some kind of gameplay... this is not fun.

3 3 4

good game

2 3 4

Based on the screenshots I was quite excited to play this game. It was not quite what I expected and it seemed more like a simulation than a game.

2 4 4

Interesting. Not exactly a game, but pretty cool.

3 4 4

Good idea.

2 4 3

Well done. Definitely one of the more realistic takes on cross-breeding I've seen in this competition. I read your technical notes and you obviously put a lot of thought into creating a reasonable DNA system that produces an interesting variety of creations from small information. I definitely missed some kind of challenge or goal, but the production was good enough that I didn't get bored too fast.

3 4 4

nice

2 4 5

Clean little mutagenesis lab. Is there any goal?

2 4 3

This game is very intuitive and easy to play. Fun idea, I love messing with genetics and stuff,
but all my plants pretty much look the same and it just isn't really that fun to breed plants.
Maybe if the plants had more traits or something?