PyWeek - Interesting Times - feedback
Fun | Prod | Inno | Disq | N/W | Comments |
---|---|---|---|---|---|
3 | 3 | 4 | Fun at the beginning, but all you do it seems is direct people to stars faster than your opponent, so I eventually got a bit tired of it. Maybe more things to do would be nice, although I know you probably didn't have time. But it was fun anyway. |
||
3 | 3 | 3 | I found it nice. |
||
4 | 4 | 4 | Couldn't control the delivery boys very well. Also, never seemed to be able to make much of a |
||
3 | 4 | 4 | Intriguing game. I struggled to get the balance between constantly poking at the reporters and setting the other parameters correctly, but it was challenging and quite entertaining. |
||
4 | 3 | 3 | Impressively complete business management game. The micromanagement got a little dull eventually. |
||
1 | 4 | 4 | - |
||
4 | 4 | 4 | Cool interpretation of the theme and nicely polished. It didn't turn out to be as fun as I initially thought it would -- I think there needed to be a little something to make the micromanagement more entertaining but I'm not quite sure what. For some reason I keep wanting to work Clarke Kent and Superman into the game somehow. :) |
||
4 | 3 | 4 | It's a bit dull without music but I like the game. |
||
4 | 5 | 4 | The production was exceptional and game controls and working of the game were very good. It would be a long game to play. Good work! and yeah, relationship with the theme was highly tangential. |
||
4 | 3 | 4 | I found it a bit hard to control, but otherwise lots of fun. I'd like to have a way to switch between my various employees using the keyboard instead of having to move my mouse around and click, which is slow and error-prone. |
||
3 | 4 | 4 | Nice take on the theme. |
||
1 | 3 | 3 | This works - I mean you can run the game. This is a big plus. I know from where you got the graphics - it's average. Gameplay is really boring. you just click on stars and buy new staff. |
||
1 | 1 | 1 | yes | Traceback (most recent call last): sorry, didnt work |
|
2 | 4 | 5 | Good job, you put a lot of thought into the simulation aspects of the game. I like the idea of going around collecting column-inches. Having said that, it was too complicated to wrap my head around. I felt like I spent an awful lot of time moving my reporters around in order to do a little bit of strategizing. |
||
2 | 3 | 3 | + good idea |
||
1 | 4 | 4 | I liked the idea, but it would have been nice if combined with a bit of 4X |
||
3 | 4 | 4 | IT'S REALLY HARD TO MAKE MONEY! |
||
3 | 3 | 4 | Kind of innovating. |
||
2 | 3 | 4 | I love your creative take on the theme. Making a sim-newspaper stand was a great idea. The graphics you used worked well with your game. Even after reading the complicated instructions, I had a hard time understanding what was going on. My money never seemed to go up or down, and I didn't get the feeling that I was winning OR losing. I think this game needed a few tutorial levels with dumbed-down rules so that players can get the hang of it one step at a time. |
||
5 | 5 | 5 |
|
||
4 | 3 | 3 | Nice game, I will probably play it now and then. I couldn't find how to exit the level designer. |
||
2 | 4 | 5 | When reading your diary's I thought it sounded like such a good game, and it has got masses of potential. Whether pyweek gave you time to fill out that potential I don't know. I do feel this could make a good phone game, however. I'll focus on the good points :) -> Very nice graphics Hope to see you next time :) |