PyWeek - Grego Game Studios - feedback

Fun Prod Inno Disq N/W Comments
3 4 4

I think the irritation in controlling the ball movement lowers a lot the fun factor.<br>
Would changing from contact normal physics to ortho-board physics, like in the entry villany of cat food inc be better?<br>
It would eliminate much tedius angle adjust, and also the current entanglement problem, where sometimes after a movement the string would be glued over another string.<br>
<br>
Maybe my eyes, but the visual difference between crosses above-below looks too small. Maybe more dark string borders ?<br>
<br>
Music and a bit more of eye candy would do a lot for the general 'I like the game' feel.

3 3 3

So, I like your idea. And the graphics are nice too. :)
But I did not pass for lvl 4, because the yarn knot together. And after four tries I did not continue anymore (a bit frustrating, you could say... *mau*)
But in all the game is okay. :D

3 4 4

As with the pyweek entry - quite nice game :)<br>
<br>
What was a bit frustrating was the level with those many crossed over yarns (level 4 I think): It quite to often happened to me that I mistakenly rolled one yarn over another and then did not get both apart from each other again so I needed to restart the level - hng! >.<

4 3 4

Nice game, with nice graphics. But it lacks a sound track :-) adding some music would give it a more complete feel (not that our soundtrack is that great ;-)

4 3 4

Production is medium, because there were some graphical glitches (when the bird was in a
"tunnel") and it was a very silent game. Some ambient sounds (wind, birds singing in the
distance, the humming of busy insects?) may be nice. I wish it had more levels, too. Nice game,
though..