PyWeek - grdshch - feedback
Fun | Prod | Inno | Disq | N/W | Comments |
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3 | 3 | 4 | A simple yet effective idea. Fun but hard. |
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1 | 2 | 3 | Trickier than you'd think |
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2 | 2 | 2 | Needed some sort of feedback about where one was aiming other than |
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3 | 2 | 3 | I had no idea about Pushkin until now, and it seems my fate in the game was the same as his. Your AI is a tricky one I say. |
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3 | 2 | 3 | Short but fun. Link to the theme a bit tenuous. |
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3 | 2 | 3 | Placing the game into a historical context worked well. I loved the blam bubbles. |
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2 | 3 | 2 |
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2 | 2 | 3 | no sound |
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3 | 3 | 4 | Interesting backstory. ;-) |
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2 | 3 | 2 | to unpredicable |
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3 | 4 | 3 | Good game and well done. Works well. It lacked Sound on my system. Using both keyboard and the mouse can be a cumbersome experience. |
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3 | 4 | 3 | nice historical setting |
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3 | 2 | 4 | A fun game, but a bit lacking in the art and music department. The AI is nice and difficult, good |
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1 | 3 | 3 | yes | Did not follow the theme of the challenge |
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2 | 2 | 3 | It is too hard. It needs to be less demanding at the start. Mechanics are fun but I need better graphical distinction between background and moving objects. |
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3 | 3 | 3 | Not bad, a bit too slow-paced. Those are some really slow-moving bullets. |
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3 | 2 | 4 | The game gets so complex soon that luck becomes an important factor, felt a little helpless. Still it's kind of fun. |
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2 | 2 | 2 | . |
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3 | 4 | 3 | Well the game worked and the menus were very well polished, a bit challenging though |
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1 | 1 | 1 | What is the link with nine times ? It's very slow on ASUS T91MT |
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3 | 3 | 3 | Simple, but well implemented. |
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1 | 1 | 1 | dull |
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3 | 2 | 2 | Sprite motion was kinda wonky... i kept seeing the sprite jerk back and forth from the next to previous frame when I moved my guy around, so that detracted from the fun. |
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1 | 1 | 1 |
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1 | 1 | 2 | - Something is badly wrong, I get a lot of flickering and ghosting while moving. - Bullets seem to bounce around forever and create a severe health hazard. |