PyWeek - GalaxyMagers - feedback

Fun Prod Inno Disq N/W Comments
2 3 2

Looks like the beginnings of an interesting game. Quite complex to get head around at first. Many thanks!

2 3 2

Like the turn based tactics. Could turn into a fun multiplayer game

1 1 1 yes

zope is too huge and unpleasant a depdendency for a game. An object database, a webserver, markup language framework, all for a game server. I appreciate the constraints of 1 week on making a network enabled game, but the requirements in this case are just too high. You should also document your dependencies better in your readme. Having to use an exception report to determine what I'm missing is painful.

2 2 1

It was hard to tell what was going on at times.

2 3 3

When I saw the map load I though the game was going to be awesome but unfortunately some major bugs (mostly the AI killing me in a single turn and problems starting a game) hampered game play rather severely. Good luck getting the game up to its full potential. :D

1 4 3

I was playing the good guys. I had one turn. Then the AI annihilated me.

1 1 1 yes


D:\tmp\pyweek\Pyweek-GalaxyMagers>run_server.py
Traceback (most recent call last):
File "D:\tmp\pyweek\Pyweek-GalaxyMagers\run_server.py", line 3, in <module>
from lib import SLG, SLS
File "D:\tmp\pyweek\Pyweek-GalaxyMagers\lib\__init__.py", line 1, in <module>
import event, gui, GIFImage, net, SLS, SLG
File "D:\tmp\pyweek\Pyweek-GalaxyMagers\lib\net.py", line 1, in <module>
from twisted.spread import pb
File "C:\Python26\lib\site-packages\twisted\spread\pb.py", line 34, in <module
>
from zope.interface import implements, Interface
ImportError: No module named zope.interface

1 1 1 yes

I'm sorry, not able to make it work. zope.interface is giving me problems

2 3 3

Interface issues (next unit skipping archers, difficulty selecting units, etc.) made this less fun than it could have been.

4 4 4

Nice start, but I think You need another week and the game would near awesome.

2 4 4

I'm a PyWeek n00b so I don't know if any network games have ever been entered in the competition before, but doing all that in a week is bloody impressive!

1 2 3

Keep trying.

1 2 1

I think it's great that you're so excited about this game, and I hope you keep your motivation up
and turn it into the game you want it to be. As it is, I was far less excited playing it. The readme
promises that it's "worth it" to read the long tutorial file. This turned out to be false.

As for the actual game, it didn't really work for me. The tutorial says to click "end game" at the
end of my turn. Well, that doesn't exist. If I click "leave game", that of course brings me back
to the lobby. If I click "end turn", the AI goes ahead and takes 10 turns, skipping me each time,
and I wind up dead. It's fine, though, that I don't really get to play more than one turn. It's
clearly an extremely generic TBS and I can tell exactly where it's going.

I wish you had spent Pyweek working on the gameplay and not on networking issues. You could have
made it into an interesting one-player game. Then I might have been interested enough that to
follow the game's development after Pyweek, when you could then add networking into it.
Anyway, sorry to be so negative, since you're clearly excited about this project. Best of luck
with it!

1 3 1

Looks like an ambitious but unoriginal project. It's a little bit playable but not much fun as it is.

2 2 3

The UI needs a *lot* of work. Clicking on a unit (even if it isn't on the square the unit is standing on) should select that unit. "Next unit" shouldn't ignore archers. Having to select move or attack whenever I click on a unit gets really old really quickly.

This game has potential, but it isn't really very playable in its current state.

2 2 3

Tricky to get working

4 3 3

Has much potential. :-)

1 1 1 yes

I get as far as the screen for creating a game, but the New Game button does nothing.

2 3 2

I'd set production lower for the lack of animation, sound or music. But since you went and made a functional network game, I'm setting this higher.

2 3 2

It was difficult to tell which unit was selected and which was about to be selected in tight quarters. Not much fun in and of itself but has promise in that it can be moded.