Final screenshot...

-blank-

This is the team trying (again) to reboot GalaxyMage - so that is going to be our Pyweek project - at least, along those lines.

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Scores

Ratings (show detail)

Overall: 2.5
Fun: 2
Production: 2.9
Innovation: 2.5

20% respondents marked the game as not working.
Respondents: 16

Files

File Size Uploader Date
final.png
Final screenshot...
49.2 KB RB[0] 2010/08/29 00:12
Pyweek-GalaxyMagers.zipfinal
Final submission
49.1 KB RB[0] 2010/08/29 00:08
second.png
networking/gui seem to be working nicely!
159.2 KB RB[0] 2010/08/24 23:27
first.png
GUI+networking? Twisted made it simple - weird idea!
27.4 KB RB[0] 2010/08/23 01:17

Diary Entries

What a wild ride...

So this is my first entry ever where the total size is under 500kb and only 20kb of that is data!!!

Bad news:
BUGS! Up until the last 2 hours we didn't seem to have any, then it all fell apart :(
Basically, we are limited to using our big fancy network engine to just play single player! Which sucks so badly it isn't even funny :(

No sound, and little gfx, not even any animations...

So, from a pyweek perspective - this game is total fail.

Good news:
From the perspective that I completed all of my goals going into it. It sorta almost works, and can be continued later - I am very happy.
We have a multiplayer, mod engine, etc.
Everything is easy to add, once you get around the bugs.

Conclusion:
So, everyone, play the game, use the server to chat then play singleplayer, beat the AI, adn post in how many turns you do it.

If you wish to mod it (which is possible, just check /data/scenarios for the main game scenario to use as a template) post it here too.

5 comments

End day 1



Well, here is our progress for now. The GUI is basically done (need menus - main, drop down, right-click) but that is a simple addition.
Also in is networking via Twisted. Never thought I'd say it, but Twisted actually made it really simple, so we should be good to go, we'll see though lol.

8 comments