PyWeek - gizmo_thunder - feedback

Fun Prod Inno Disq N/W Comments
1 3 3

It hangs up when playing, probably for filename case sensitivity:
<pre>
Traceback (most recent call last):
File "mischief.py", line 765, in ?
game.procEvents( event )
File "mischief.py", line 668, in procEvents
self.sounds['trap'].play( )
KeyError: 'trap'
</pre>

2 3 3

.

4 4 4

This game was fun, if a little frustrating, as there's no way to cool down. If you could stop still and blow off steam, but just had a time limit to complete the level, I think that might be more fun. Very good overall, though!

1 1 2

no comment

2 3 2

An odd game indeed.
- Factory

3 5 4

Cool! I couldn't get very far though. Tough game.

3 3 3

I hate having to install pyopengl. :p

3 4 3

Good game. It runs a bit slowly on my machine and because of that the controlling is very difficult due to the realtively long latency. I was unable to complete the second level the control keys response time is about one second :(

3 3 2

I like the style of this game, but it might be a bit too hard - there really isn't any extra wood or
durability to allow any beginner's mistakes.

2 3 2

It looks nice, but it's difficult to play.

4 4 4

nice game ... i loke the robot

2 4 2

Very unforgiving. Seems like you have to take the EXACTLY correct path with no room for error.

1 1 3

An interesting idea, but crashes with the following message when I try to cut down a tree.

<pre>
Traceback (most recent call last):
File "mischief.py", line 765, in ?
game.procEvents( event )
File "mischief.py", line 728, in procEvents
self.update( )
File "mischief.py", line 229, in update
self.sounds['chainsaw'].fadeout( 60 )
KeyError: 'chainsaw'
</pre>

2 3 2

Level design could've been better. Level 2 (which is as far as I wanted to play) was very very
hard, almost as if you needed the perfect movement and timing of tree cutting.

4 4 4

great game: a good concept, very well implemented. Playability could be a little better.

2 2 3

the game isn't polished enough to be fun. a little change in the camera angle could do wonders, for example.

3 5 4

FUn game. Great Graphics. FUn to play, but the view angle makes it a bit frusterating.

3 3 3

Bit difficult to judge if you will hit an obstruction or not. The engine heat part is annoying, but that may just be me. (I do like to stop and smell the roses...)

You may want to start the map drawing fatherer out. The map pops in a bit in the upper corners.

2 3 3

the music was a bit rowdy for me!

3 3 3

I really like your textures. Very nice!

2 3 1

eeehhh...its ok.

2 3 3

The controls in this game a little clunky, mostly because you can only drive in four
directions. Sometimes it seems like the enemies won't drop in the traps at all even though I've
placed them in their path. I guess there are narrow areas where they still can and will move
through. The time limits are a bit unforgiving in this game. The graphics aren't too bad and
there's also music and some sound effects, which is good.

3 4 3

Very good presentation, and I really like the South Park-esque Lego police. Graphics generally are bright and colourful, but that's unfortunately not matched by the gameplay which is fairly uninteresting.

4 4 4

One of the more put together entries. Quite fun :)