PyWeek - george - feedback

Fun Prod Inno Disq N/W Comments
3 3 3

I don't understand :(

3 3 4

Readme file needs more info.

<p>Control would be easier if X and space were one key, a toggle.

1 2 2 yes

Need instructions.

1 2 2

what is the goal?

2 2 2

abstraction and minimalism are great, but even though i can see that the space and X keys do something, i can't figure out how to play the game. no instructions in the README or game entry means i have to assume there's not really a game in here.

2 3 2

I made some effort to try and understand this game, but I really don't get it. I must not be the only one, as it's a quite odd game. I tried to grab all blocks, but that seems impossible (or I'm not skilled enough to do it). Well, at least it entertained me for a while trying to grab all blocks and trying to figure out what to do, but either I failed, or the game seems pointless. Sorry. It has a nice atmosphere, though.

3 3 3 yes

I can't rate this game because I have no idea what is going on. I'm giving you a DNW so that I don't affect the score.

3 3 3

Don't quite get the gameplay. More instructions would have been nice. I like how the intro just naturally flows into gameplay. Well done.

3 2 4

I think you have an interesting concept, but the current code only begins to explore it.<br>

1 2 2

If I understood it I might appreciate it better - I am thoroughly confused.

1 3 4

I really like the aesthetic, and the algorithm seems nice, but I don't really think there's much of a game there. Was I missing something?

1 3 2

I'm missing the "game" part. =|

1 2 2

Quite confusing and unexplained.

2 3 2

Hypnotic music... nice flocking... could be something here if there were a slight clue given
about what's supposed to be going on...

1 3 3

A leeeeettle bit too postmodern for my tastes. But I was slightly pleased when I figured out what the controls were actually doing. Space: let squares through. X: trap squares. Hold X: drag squares. But that's pretty much it, right?

1 3 3

Sorry, I didn't understand this game at all. So I don't have a clue if it's innovative or
well-produced.

2 3 4

Using a boids system is interesting but there doesn't seem to be any gameplay goals so its not quite fun. Nice presentation but without gameplay it seems a bit empty.

2 3 4

Well, it's interesting, but I'm not sure it sounds as a game. Traceback when running the
Windows version. (XP) Traceback (most recent call last): File "open.py", line 557, in File
"pyglet\app\__init__.pyc", line 264, in run File "pyglet\app\win32.pyc", line 63, in run
File "pyglet\app\win32.pyc", line 84, in _timer_func File "pyglet\app\__init__.pyc",
line 187, in idle File "pyglet\clock.pyc", line 698, in tick File "pyglet\clock.pyc", line
303, in tick File "pyglet\media\__init__.pyc", line 934, in dispatch_events File
"pyglet\media\__init__.pyc", line 712, in _fill_audio File
"pyglet\media\__init__.pyc", line 761, in _get_audio_data File
"pyglet\media\__init__.pyc", line 474, in _seek pyglet.media.CannotSeekException
Traceback (most recent call last): File "open.py", line 557, in File
"pyglet\app\__init__.pyc", line 264, in run File "pyglet\app\win32.pyc", line 63, in run
File "pyglet\app\win32.pyc", line 84, in _timer_func File "pyglet\app\__init__.pyc",
line 187, in idle File "pyglet\clock.pyc", line 698, in tick File "pyglet\clock.pyc", line
303, in tick File "pyglet\media\__init__.pyc", line 934, in dispatch_events File
"pyglet\media\__init__.pyc", line 712, in _fill_audio File
"pyglet\media\__init__.pyc", line 761, in _get_audio_data File
"pyglet\media\__init__.pyc", line 474, in _seek pyglet.media.CannotSeekException When
running the source version (XP), instructions don't display properly.

1 1 2

I think it would feel much more organic with true boids! Also they are fun to implement. And I would change controls so that the square is open by default and only closed while space is pressed down. This would simplify and make it more intuitive.

2 3 5 yes

2 2 3

slow.

3 3 3

.

2 3 3

I'm sorry, but I did not understand what exactly was the purpose in/of this game. Also, your readme is nearly non-existant.