PyWeek - Copyright 426 Century of the Fruitbat - Fruitbat Entertainment Inc - feedback

Fun Prod Inno Disq N/W Comments
3 3 2

Fun but controls fiddly and I got caught by the bug at the beginning(forgot to get the case)

4 3 3

worked out of the box, but no sound?

3 3 3

some of the targets are very hard to hit, like the gas tank, and moe can accidentally stand in front of stuff.

4 3 3

Pretty fun, although it made me try all kinds of silly stuff before finding the right things to do.

3 2 2

Love the adventure game logic :P

4 2 3

Yay, I finished the game without hints. :) Nice work, I like point and click games. I missed the briefcase the first time I played, so I had to play it twice. Also, I got stuck at the beginning because I thought it was right-click then left-click to use an item, not right-click then right-click. Don't get discouraged by my low production rate - you were wise in not focusing much on the art so you could complete the game. :) Anyway, this game was fun and the puzzles were nice and not too hard. Making a point-and-click game from scratch in a week is definitely not an easy task, so congratulations.

2 3 3

adventure! nice :-)

4 3 3

The ending was let down but it kept me enthralled enough to play it thru to the end

1 3 2

more gentle learning curve ?<br>
More easy training problem, look at your walktrough: you push problems too deep for the begining of the game.<br>

3 2 3

Got stuck due to a bug: to use the gnome on the gas tank, you have to hold it some distance below and to the right of where the filling cap appears to be.

2 2 3

Too complex

4 3 2

Not bad for a week, though it suffered from the usual adventure game problem of the puzzles stretching logic to absurd levels - had to use your guide to actually finish.

4 2 1

Could use a bit of an ending.

3 3 2

Fun pictures! Funny story. The solutions were mostly too hard or arbitrary to guess without
the hints. Some things would be fun to try, but weren't possible (e.g. scaring dog with
lawnmower). I didn't lower the score for this, but not all computers can do "right click" -- it
ought to have an alias for that, like a click with modifier key.

3 2 3

Nice adventure engine and funny story (the puzzles were a bit too weird, though). Some prettier graphics would be good, too.. but artists aren't that easy to find..

2 2 3

little more wringing and it will be fun!

4 3 3

The puzzles were not that intuitive, and it was kind of rough around the edges, but overall a fun game. What's with swapping left and right click, though?

4 2 4

good game but you should add sound and make better graphics

3 2 2

Was funny, and slightly fun, but too short. Would also have been nice to see some more of the theme used, somehow...

2 1 2

Funny entry. The gameplay is quite bad, however.

2 2 3

Nice Idea

5 3 3

Very, very fun! Too bad you didn't have time to polish it up. Looking forward to your next entry.

2 2 1

Not as bad as the screenshots make you think! :) Has humor too.

3 3 3

3 3 3

nice adventure you build here ^^

3 3 3 yes

python run_game.py
Traceback (most recent call last):
File "run_game.py", line 3, in <module>
cod.main.run()
File "/home/macarse/Desktop/cripto/yardsale/cod/main.py", line 65, in run
pygame.state.loop()
File "/home/macarse/Desktop/cripto/yardsale/cod/states.py", line 93, in loop
self.draw_screen()
File "/home/macarse/Desktop/cripto/yardsale/cod/states.py", line 101, in draw_screen
self.room.draw()
File "/home/macarse/Desktop/cripto/yardsale/cod/room.py", line 56, in draw
[ob.draw() for ob in self.objects]
File "/home/macarse/Desktop/cripto/yardsale/cod/sprite.py", line 72, in draw
1, self.color)
File "/home/macarse/Desktop/cripto/yardsale/cod/main.py", line 45, in render
widths.append(self.font.metrics(chr)[0][4])
AttributeError: 'pygame.font.Font' object has no attribute 'metrics'

4 2 3

The graphical style was... Interesting. The dialogue was great, though!