PyWeek - Super Street Fighter 10 Turbo Edition - feedback

Fun Prod Inno Disq N/W Comments
2 2 4

The concept is great, but this game needs to be polished.

1 2 2

-

2 3 2

Seems like it could have used a bit more graphics and gameplay, but I liked the rock'em sock'em feel of it.

1 2 2

incomplete.

2 3 2

Too hard!

2 2 2

.

2 2 2

So so

2 2 2

Fighting games aren't really my thing, so I didn't enjoy this very much.

1 1 2

bad game ?

1 1 1 yes

Seems you're using pyglet1.1 which doesn't work with my videocard when you display both text and images :(

2 3 3

I'm afraid I could not beat it even once :(

But I like the way the robots move.

2 3 2

Interesting grpahics style (still there is something missing to be great). Nice idea of making a fight game, but it is a bit too repetitive and movements are too slow to allow the player dodge properly (i.e., you get hit a lot even if you have fast reflexes)

2 2 2

The robot looks neat but it doesn't really fit in with the rest of the scene.

2 2 3

EXTREME

1 2 3

the skeletal animation was an interesting touch, but this entry didnt have much else going for it. i eventually beat it by tapping nothing but the space bar.

1 2 1

jajajajajajaja....

1 2 1

hahahaha

1 2 1

never had it for street-fighter games, and i had to take extra innovation points for not really
using the theme.

2 2 2

Not everyone uses qwerty keyboards, or like to use our left hands for movement, so supporting arrow keys would be nice.

Also, being able to hit escape to quit is a good feature.

3 2 2

Fun for a while, but got bored fast.

2 2 1

WASD on my dvorak keyboard (,aoe) kept switching it to a red screen with the robot parts and weird behavior. If you're a dvorak user, switch it to qwerty to get the real gameplay.

1 1 1

What's going on?

2 2 2

Good attempt, pretty amusing. Love the wacky robot hobble.

2 2 2

didnt like it

2 3 2

I liked the animations. The game was too hard, though.

3 2 3

Well.. music and sound is nice but the game is rather unifnished. ;)

3 2 3

Nice game, although it is a bit too short - and nicer graphics would also have been.. um.. nice? ^^

4 2 2

This was really well tuned in terms of difficulty - it was exceptionally fun to play and win. Sadly no replay value, but a very worthwhile endeavor.

1 2 2

Ehhh .... too hard. Graphics need some work as well. The key bindings are also very awkward for this type of game - it's not an FPS. Try arrow keys and space bar in the future.

2 3 1

Cool skeletal animation, but the robots look like cardboard cutouts? Also the oversized FPS counter in the counter can be distracting.

Is it possible to win? I keep getting hit with fireballs (I try to duck but it doesn't happen in time)

2 3 2

Fun:
After several tries to defeat the boss i had to hacked myself 100 extra health and so i could kill him :) Playing was a nice 5 minute lasting fun.

Innovation:
Besides the skeletal animation thing there is no innovation.

Production:
The skeletal animation looks really good and is a nice feature in your game. Besides that the graphics are stylish programmers art. The only thing to do when defeating the boss or get killed is to start again (using [p]). That made me wonder a little.

Overall:
A funny shorty.

2 3 3

...

2 2 3

This game has real potential. With different selectable characters using the skelatal system differently you could really pull off an interesting robot battle game here. (I imagine making the skeletal weapons like punching the main tool of damage with powerups like lasers and airstrikes and stuff.)

Unfortunately it seems like the engine for this took much of your time and limited what you were able to do. I think what you probably have in your head is awesome.