From the Abyss
Lovecraft bullet hell shooter.
Testing bullet emitters and actions
Hello, everyone. Much of the basic framework for From the Abyss has been written. A simple Scene class is used to break up the game into logical segments (main menu, shmup, etc.). Using the rabbyt sprite library, a bullet system was created that can draw and update a ton of sprites at 60 fps. Finally, borrowing from Cocos2d, an action framework was created to script bullets, enemies, and levels. It's less feature complete than Cocos2d's implementation, but it has some important advantages such as not allocating as much memory and handling time steps better (no losing time when an action's elapsed time exceeds its duration). We plan to have individual updates from the team members as the week goes on.
Is it possible to delete an entry?