PyWeek - Fragmented Space - feedback

Fun Prod Inno Disq N/W Comments
3 4 4

I spend way too much time trying to fix the bad sectors, so I typically get zero points.
Otherwise, it's pretty good.

5 5 5

This is one of my favorites. It's very well made and feels complete. The music and the sounds are
charming. The cutscenes and backstory are also very entertaining. I really like the whole
style of the game. It's also well designed: it executes very well a unique idea that I wouldn't
expect to work straight away. The block ordering mechanic for powerups was a nice touch. The
progression is also quite good. Very nice work!

1 1 1 yes

Aw, shucks. I did not have enough time to troubleshoot. I can see from the comments others are
having various pyglet problems.

# python run_game.py Traceback (most recent call last): File "run_game.py", line 1131, in
game.run() File "run_game.py", line 968, in run
window.set_icon(pyglet.resource.image('images/icon256.png')) File
"C:\...\fragmented-space-1.2\pyglet\window\win32\__init__.py", line 558, in
set_icon icon = get_icon(image) File
"C:\...\fragmented-space-1.2\pyglet\window\win32\__init__.py", line 539, in
get_icon data = image.get_data(format, pitch) AttributeError: 'Texture' object has no
attribute 'get_data'

1 1 1 yes

Unfortunately the game crashes when I try to pick up the first block. Looks like a problem with
the sound. And watching the video, I realize the other sounds weren't playing. Thanks for
making the video, I'm glad I got to see it at least. I love the story and the animations! Looks
like you implemented a bunch of mechanics. I have to say it looks really challenging, like it
would be really hard even without the time limit.

4 4 5

Very very nice! Loved it. The controls were a little bit hard to master. I can't see how they
could be made simpler thought. Maybe with the mouse? That said, very solid!

4 5 4

I gave up at the alien mothership level. Well done game, and I think your voiceovers are
excellent. I found the "space plus direction to pick up / set down" a little cumbersome. This
would probably be fun with a gamepad.

5 5 5

C:\pyweek20\fragmented-space-1.2\fragmented-space-1.2>py -2 run_game.py Traceback
(most recent call last): File "run_game.py", line 1131, in game.run() File "run_game.py",
line 968, in run window.set_icon(pyglet.resource.image('images/icon256.png')) File
"C:\pyweek20\fragmented-space-1.2\fragmented-space-1.2\pyglet\window\win32\__init__.py",
line 558, in set_icon icon = get_icon(image) File
"C:\pyweek20\fragmented-space-1.2\fragmented-space-1.2\pyglet\window\win32\__init__.py",
line 539, in get_icon data = image.get_data(format, pitch) AttributeError: 'Texture'
object has no attribute 'get_data'

commented the set icon and then it run, win using py 2.7 I dont like the time limit, but that is a
matter of taste

4 4 4

Nice job, I like the style.

2 3 3

Interesting concept.

3 4 4

I could read the instructions or play the game, couldn't do both. Had a small problem starting
the game on windows but the fix in the diary worked.

3 5 3

This game has solid production.

3 4 4

Cool little puzzle game with totally cool looking blocks and de-fragmenter dude with hat.
Weird cutscenes that don’t seem to make sense. Great little tutorial integrated into the
start of the game. Game is kinda fun to play but I don’t think I really get it; not sure if I’m
playing it right.

5 4 5

A great game. Very enjoyable to play. It was a brilliant take on the theme. Not only was it fun to
play but also educational in that it gave a clear view of what is going on when you are
defragmenting a drive. Graphics and sound all worked well together. The wacky story and voice
over were a great touch to break up the gameplay. Really great stuff.

4 5 5

I managed to beat New Game+ :) The randomness could be annoying though, especially if a virus
spawns right near the player on NG+. Also, the first time through, I did one of the tutorial
levels too fast and I missed the part where the light/dark boundary of contiguous files had to
line up. You should clarify what "the correct order" means in the readme. Regardless, I had
fun! Having to form a contiguous span of empty space is a unique idea that's executed rather
well (or at least, I haven't seen it before), and the graphics, sound, and music are solid.