Fun |
Prod |
Inno |
Disq |
N/W |
Comments |
3 |
4 |
4 |
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I spend way too much time trying to fix the bad sectors, so I typically get zero points. Otherwise, it's pretty good. |
5 |
5 |
5 |
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This is one of my favorites. It's very well made and feels complete. The music and the sounds are charming. The cutscenes and backstory are also very entertaining. I really like the whole style of the game. It's also well designed: it executes very well a unique idea that I wouldn't expect to work straight away. The block ordering mechanic for powerups was a nice touch. The progression is also quite good. Very nice work! |
1 |
1 |
1 |
|
yes |
Aw, shucks. I did not have enough time to troubleshoot. I can see from the comments others are having various pyglet problems.
# python run_game.py Traceback (most recent call last): File "run_game.py", line 1131, in game.run() File "run_game.py", line 968, in run window.set_icon(pyglet.resource.image('images/icon256.png')) File "C:\...\fragmented-space-1.2\pyglet\window\win32\__init__.py", line 558, in set_icon icon = get_icon(image) File "C:\...\fragmented-space-1.2\pyglet\window\win32\__init__.py", line 539, in get_icon data = image.get_data(format, pitch) AttributeError: 'Texture' object has no attribute 'get_data'
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1 |
1 |
1 |
|
yes |
Unfortunately the game crashes when I try to pick up the first block. Looks like a problem with the sound. And watching the video, I realize the other sounds weren't playing. Thanks for making the video, I'm glad I got to see it at least. I love the story and the animations! Looks like you implemented a bunch of mechanics. I have to say it looks really challenging, like it would be really hard even without the time limit. |
4 |
4 |
5 |
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Very very nice! Loved it. The controls were a little bit hard to master. I can't see how they could be made simpler thought. Maybe with the mouse? That said, very solid! |
4 |
5 |
4 |
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I gave up at the alien mothership level. Well done game, and I think your voiceovers are excellent. I found the "space plus direction to pick up / set down" a little cumbersome. This would probably be fun with a gamepad. |
5 |
5 |
5 |
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C:\pyweek20\fragmented-space-1.2\fragmented-space-1.2>py -2 run_game.py Traceback (most recent call last): File "run_game.py", line 1131, in game.run() File "run_game.py", line 968, in run window.set_icon(pyglet.resource.image('images/icon256.png')) File "C:\pyweek20\fragmented-space-1.2\fragmented-space-1.2\pyglet\window\win32\__init__.py", line 558, in set_icon icon = get_icon(image) File "C:\pyweek20\fragmented-space-1.2\fragmented-space-1.2\pyglet\window\win32\__init__.py", line 539, in get_icon data = image.get_data(format, pitch) AttributeError: 'Texture' object has no attribute 'get_data'
commented the set icon and then it run, win using py 2.7 I dont like the time limit, but that is a matter of taste |
4 |
4 |
4 |
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Nice job, I like the style. |
2 |
3 |
3 |
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Interesting concept. |
3 |
4 |
4 |
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I could read the instructions or play the game, couldn't do both. Had a small problem starting the game on windows but the fix in the diary worked. |
3 |
5 |
3 |
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This game has solid production. |
3 |
4 |
4 |
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Cool little puzzle game with totally cool looking blocks and de-fragmenter dude with hat. Weird cutscenes that don’t seem to make sense. Great little tutorial integrated into the start of the game. Game is kinda fun to play but I don’t think I really get it; not sure if I’m playing it right. |
5 |
4 |
5 |
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A great game. Very enjoyable to play. It was a brilliant take on the theme. Not only was it fun to play but also educational in that it gave a clear view of what is going on when you are defragmenting a drive. Graphics and sound all worked well together. The wacky story and voice over were a great touch to break up the gameplay. Really great stuff. |
4 |
5 |
5 |
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I managed to beat New Game+ :) The randomness could be annoying though, especially if a virus spawns right near the player on NG+. Also, the first time through, I did one of the tutorial levels too fast and I missed the part where the light/dark boundary of contiguous files had to line up. You should clarify what "the correct order" means in the readme. Regardless, I had fun! Having to form a contiguous span of empty space is a unique idea that's executed rather well (or at least, I haven't seen it before), and the graphics, sound, and music are solid. |