PyWeek - Felonious Heroes - feedback
Fun | Prod | Inno | Disq | N/W | Comments |
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1 | 1 | 1 | yes | Really sorry ... tcod problems. Luckily my points won't count. Hope to play it sometime! Many thanks! |
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4 | 3 | 3 | Chock full of retro-flavor! |
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3 | 3 | 3 | Nethacky fun. Liked the line of site stuff. Gave me flashbacks of Kroz games in the 80s. There was no key bound to move left at first.. |
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1 | 2 | 2 | I don't like ascii games like this, I can't get my head around what things are supposed to be. Plus I didn't really know what was going on. Nice colour gradients though. |
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3 | 3 | 3 | I quite appreciated the retro feel of the game and the effort put into coloring and animating the ASCII graphics. My one gripe is that the fog-of-war interferes with strategizing -- often one isn't able to see what other robots might interfere with ones movements which leads to a lot of pointless death the first time through a level. |
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4 | 3 | 4 | I liked the roguelike / robots crossover, although the robots did not quite follow the robots laws of robotics. ;) The limited vision and dark palette were a bit annoying. |
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3 | 2 | 3 | Interesting idea, but not enough is done with it. The lack of source for the python c-module was an annoyance. |
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1 | 3 | 3 | yes | (sorry, 64 bit isn't supported =( ) I tried to compile the necessary dependencies, and quickly ran into "Fun: Not at all" |
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4 | 5 | 5 | very nicely done - love it! :D |
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4 | 3 | 3 | For some strange reason there was no keybinding for move_left, but userinput.conf was very easy to change. Moving around to make the bots run into each other gets tedious after a while (probably because I've never really played roguelikes), but the story elements and the nicely built dungeons make up for that. I like the shaded ASCII-graphics, but a little bit of sound and music would have been nice. |
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4 | 2 | 4 | Whew, that game required a lot of thought and patience! I think I probably unintentionally |
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4 | 3 | 3 | I'm a sucker for roguelikes, but I'm not a big fan of the "crash robots into each other" genre and |
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3 | 3 | 3 | Roguelikes for the win! |
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2 | 2 | 3 | Constantly being sent back to the beginning is very tedious. |
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2 | 4 | 3 | Presentation was good including some nice effects using the text-based presentation. I'm afraid I didn't enjoy the gameplay, though: I didn't have enough of an idea how the robots would act outside of the simplest cases (it doesn't work the same as the robots game I'm sure you've played before) and so couldn't figure out how to solve each puzzle except for running around hoping to get lucky. It would have really helped to have some more introductory puzzles to make sure the player understands some of the tricks needed: the first level was useful in this regard, then I got through the second defeating only one pair of robots (and that by accident) and felt entirely lost in the third. |
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5 | 5 | 5 | Linux32: half working... I need to add libtcon.so to LD_LIBRARY_PATH by hand. But game is really good. |
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1 | 1 | 1 | yes | Did not work. 64bit environment. |