PyWeek - Team Spîk - feedback

Fun Prod Inno Disq N/W Comments
5 4 5

Whee! Spore before release date, with Katamari bonus!

3 2 2

very simple but fun gameplay

4 3 4

Quite good - but it seemed very easy.

3 2 3

Quite a unique idea.

5 4 3

It is fun to see the amoeba growing up. Is the Enter to respawn player working in the space? I
haven't seen the new amoeba.

4 2 4

Possibly too many controls, so I never used the left or right mouse buttons, but I still won the game :)

3 3 4

Very interesting game, great idea!

3 3 4

Lots of potential. The idea is really fresh I just can't see the tiny little floaty bits.

3 3 3 yes

gave me a segfault on windows; don't have linux around

5 3 5

I think I almost won... I will keep on playing!

3 3 3

The zoomout is an interesting twist on an old concept. Could be really cool with some polish.

3 2 3

Nice take on Katamari Damacy

3 2 4

Cool concept, but the controls were a bit loose and frustrating for me

4 2 3

Ooh, reminds me of Katamari Damacy. Fun. But the colors seem to be buggy, and it crashed in the end. :(
<pre>
File "/tmp/pyweek-4-finals/feakk/Cellular-Last/lib/sprite_classes.py", line 132, in __init__
self.irect.height *= self.zoomlevel
TypeError: invalid rect assignment
</pre>

2 2 3

Graphics are pretty rough, and I didn't find it very fun, but it's a neat idea.

1 1 1

Segfault in pygame. Using winxp, python2.5, pygame1.7

4 2 4

A nifty idea!

I had to change some of the controls due to not having a right mouse button or scroll wheel.

It crashed when I got to galaxy-size and tried to zoom out.

4 3 4

Cool! This thing is fun to play.

4 3 5

Was having *tons* of fun with this game. I played it several times, and was disappointed to get pretty far into the game only to be burped up by a space puppy. :( Ah well, try try again, and eventually I got up pretty high, so high that I was in the stars and eating silver surfers left and right. It was grand! Finally though, I got so high, that it looked like it was taking me back to the beginning (very nice universe-within-universe thing there -- nice touch). However, at that point, it gave me this error:
File "/Users/clint/Desktop/pyweek-4-finals/feakk/Cellular-Last/lib/main.py", line 234, in play
e = add_enemy(b.get_level(),zoomlevel)
File "/Users/clint/Desktop/pyweek-4-finals/feakk/Cellular-Last/lib/functions.py", line 36, in add_enemy
return SpriteBlock(images[rand], zoomlevel=zoomlevel)
File "/Users/clint/Desktop/pyweek-4-finals/feakk/Cellular-Last/lib/sprite_classes.py", line 132, in __init__
self.irect.height *= self.zoomlevel
TypeError: invalid rect assignment
I guess I took the game too far. Anyways, it's a nice mix of Flow and Spore and all that other popular evolutionary stuff. Well executed! Simple but very very fun. Also, there's another bug where if you try to respawn after being eaten on a higher level, then it doesn't respawn you, it just puffs up the radius of one of the bad guys (I assume you get eaten right away or something, I'm not sure). Other than those two bugs, it's a wonderful game!

3 3 3 yes

I got a segmentation fault.

5 2 3

I must say, graphically I liked the clean vectors of before better than the grainy photo-ish style of the current version, although that wasn't very interesting to look at either. Gameplay on the other hand has improved. If you cleaned up production and added a bunch more stuff/modes I could see this being a successful coffee-break shareware indie game.

3 3 2

Not bad, I guess. Gets boring after a while though.

2 2 3

interesting idea... gameplay needs to be improved.

3 3 2

This game suffers from the same seg fault problem on windows as a couple of others. Easy to fix by replacing data.load with data.filepath..

Not the most innovative game idea, but the mega zoom saves the day! :)

4 2 5

Nice game, but very buggy (player won't always respawn, or won't be correct size if it does; zoom level sometimes gets stuck only able to go in one direction), and you definitely need to change the starting background because it makes the game look absolutely hideous!

4 2 3

always excepts on:
File "C:\Downloads\pyweek-4-finals\feakk\Cellular-Last\lib\functions.py", line 36, in add_enemy
return SpriteBlock(images[rand], zoomlevel=zoomlevel)
File "C:\Downloads\pyweek-4-finals\feakk\Cellular-Last\lib\sprite_classes.py", line 132, in __init__
self.irect.height *= self.zoomlevel
TypeError: invalid rect assignment

overall the game is very addictive, though some options are missing (like going back to main menu, etc.)

3 2 3

Kind of cute.. sort of Katamari Damaci of evolution. The controls needed a little more work.

1 1 1 yes

I tried to run this game under windows (with Python 2.5, Pygame and Psyco) but received a
Runtime Error Message... "This application has requested the Runtime to terminate it in an
unusual way".

4 3 4

Nice one.. :)

3 3 4

.

3 2 3

Nice entry, and innovative, though not a completely unheard of concept either (I've played a game or two like this, but that's not a lot).

The graphics are a bit "busy". Perhaps it's something with my color setting, but I had some trouble recognizing things initially on the petri dish. Pseudopod bit is neat. I haven't had to use the 'push away' feature yet.

I like the scaling, and the text "petri dish with unusual amoeba growth", though it is a bit odd to consider how large you get (many times the size of the petri dish!).

It's a bit unclear to me what the split signal is. Also my 'double' doesn't seem to be competing with me, as the instructions claim. Perhaps I'm missing something.

No sounds unfortunately. A scoring system with high scores would have been nice as well.

If this got polished a bit more and grew some more features, I'd come back and play it again.

2 2 2

I think the game is too simple.

4 3 3

Was fun for a bit. Really wierd game though.

4 2 4

Awesome game! Lacked final polish, and ran into som bugs. All the same, well done.

2 2 2

Being mouse-controlled, there isn't much precision. It's very awkward trying to use the weapons with a trackpoint mouse. (I wasn't able to.) Using keyboard for movement would have been much better, IMO.

5 3 5

Very addicting game. Kudos for originality.

3 2 4

I actually preferred the earlier version that I tried with simpler graphics (just circles with different colors). The new graphics look a bit too messy so it's hard to see all that well.
Otherwise the concept is pretty nice and the controls work well.

5 4 4

Played this game until it started causing system problems. Very creative. Thank you!

4 2 3

This game was funner than most I've played. I enjoyed outgrowing planet earth and eating other planets. Unfortunately the game crashed when I got too big in space and tried to zoom out. Good job, overall. High marks.

Here's the traceback where it crashed:

File "run_game.py", line 13, in <module>
main.main()
File "/home/steve/pyweek/Cellular-Last/lib/main.py", line 48, in main
menu(screen)
File "/home/steve/pyweek/Cellular-Last/lib/main.py", line 91, in menu
do_choice(choice,screen)
File "/home/steve/pyweek/Cellular-Last/lib/main.py", line 98, in do_choice
play(screen)
File "/home/steve/pyweek/Cellular-Last/lib/main.py", line 234, in play
e = add_enemy(b.get_level(),zoomlevel)
File "/home/steve/pyweek/Cellular-Last/lib/functions.py", line 36, in add_enemy
return SpriteBlock(images[rand], zoomlevel=zoomlevel)
File "/home/steve/pyweek/Cellular-Last/lib/sprite_classes.py", line 132, in __init__
self.irect.height *= self.zoomlevel
TypeError: invalid rect assignment

1 1 1 yes yes

Damn segmentation fault...

3 2 3

Very nice interpretation of the theme. Gets bonus points for the weirdness of the game. =)

1 1 1 yes

On WinXP: Fatal Python error: (pygame parachute) Segmentation Fault This application has
requested the Runtime to terminate it in an unusual way. Please contact the application's
support team for more information.

3 3 4

Couldn't respawn when I was in the orbit-level