PyWeek - Team Spîk - feedback
Fun | Prod | Inno | Disq | N/W | Comments |
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5 | 4 | 5 | Whee! Spore before release date, with Katamari bonus! |
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3 | 2 | 2 | very simple but fun gameplay |
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4 | 3 | 4 | Quite good - but it seemed very easy. |
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3 | 2 | 3 | Quite a unique idea. |
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5 | 4 | 3 | It is fun to see the amoeba growing up. Is the Enter to respawn player working in the space? I |
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4 | 2 | 4 | Possibly too many controls, so I never used the left or right mouse buttons, but I still won the game :) |
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3 | 3 | 4 | Very interesting game, great idea! |
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3 | 3 | 4 | Lots of potential. The idea is really fresh I just can't see the tiny little floaty bits. |
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3 | 3 | 3 | yes | gave me a segfault on windows; don't have linux around |
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5 | 3 | 5 | I think I almost won... I will keep on playing! |
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3 | 3 | 3 | The zoomout is an interesting twist on an old concept. Could be really cool with some polish. |
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3 | 2 | 3 | Nice take on Katamari Damacy |
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3 | 2 | 4 | Cool concept, but the controls were a bit loose and frustrating for me |
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4 | 2 | 3 | Ooh, reminds me of Katamari Damacy. Fun. But the colors seem to be buggy, and it crashed in the end. :( |
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2 | 2 | 3 | Graphics are pretty rough, and I didn't find it very fun, but it's a neat idea. |
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1 | 1 | 1 | Segfault in pygame. Using winxp, python2.5, pygame1.7 |
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4 | 2 | 4 | A nifty idea! I had to change some of the controls due to not having a right mouse button or scroll wheel. It crashed when I got to galaxy-size and tried to zoom out. |
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4 | 3 | 4 | Cool! This thing is fun to play. |
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4 | 3 | 5 | Was having *tons* of fun with this game. I played it several times, and was disappointed to get pretty far into the game only to be burped up by a space puppy. :( Ah well, try try again, and eventually I got up pretty high, so high that I was in the stars and eating silver surfers left and right. It was grand! Finally though, I got so high, that it looked like it was taking me back to the beginning (very nice universe-within-universe thing there -- nice touch). However, at that point, it gave me this error: |
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3 | 3 | 3 | yes | I got a segmentation fault. |
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5 | 2 | 3 | I must say, graphically I liked the clean vectors of before better than the grainy photo-ish style of the current version, although that wasn't very interesting to look at either. Gameplay on the other hand has improved. If you cleaned up production and added a bunch more stuff/modes I could see this being a successful coffee-break shareware indie game. |
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3 | 3 | 2 | Not bad, I guess. Gets boring after a while though. |
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2 | 2 | 3 | interesting idea... gameplay needs to be improved. |
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3 | 3 | 2 | This game suffers from the same seg fault problem on windows as a couple of others. Easy to fix by replacing data.load with data.filepath.. Not the most innovative game idea, but the mega zoom saves the day! :) |
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4 | 2 | 5 | Nice game, but very buggy (player won't always respawn, or won't be correct size if it does; zoom level sometimes gets stuck only able to go in one direction), and you definitely need to change the starting background because it makes the game look absolutely hideous! |
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4 | 2 | 3 | always excepts on: overall the game is very addictive, though some options are missing (like going back to main menu, etc.) |
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3 | 2 | 3 | Kind of cute.. sort of Katamari Damaci of evolution. The controls needed a little more work. |
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1 | 1 | 1 | yes | I tried to run this game under windows (with Python 2.5, Pygame and Psyco) but received a |
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4 | 3 | 4 | Nice one.. :) |
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3 | 3 | 4 | . |
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3 | 2 | 3 | Nice entry, and innovative, though not a completely unheard of concept either (I've played a game or two like this, but that's not a lot). The graphics are a bit "busy". Perhaps it's something with my color setting, but I had some trouble recognizing things initially on the petri dish. Pseudopod bit is neat. I haven't had to use the 'push away' feature yet. I like the scaling, and the text "petri dish with unusual amoeba growth", though it is a bit odd to consider how large you get (many times the size of the petri dish!). It's a bit unclear to me what the split signal is. Also my 'double' doesn't seem to be competing with me, as the instructions claim. Perhaps I'm missing something. No sounds unfortunately. A scoring system with high scores would have been nice as well. If this got polished a bit more and grew some more features, I'd come back and play it again. |
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2 | 2 | 2 | I think the game is too simple. |
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4 | 3 | 3 | Was fun for a bit. Really wierd game though. |
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4 | 2 | 4 | Awesome game! Lacked final polish, and ran into som bugs. All the same, well done. |
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2 | 2 | 2 | Being mouse-controlled, there isn't much precision. It's very awkward trying to use the weapons with a trackpoint mouse. (I wasn't able to.) Using keyboard for movement would have been much better, IMO. |
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5 | 3 | 5 | Very addicting game. Kudos for originality. |
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3 | 2 | 4 | I actually preferred the earlier version that I tried with simpler graphics (just circles with different colors). The new graphics look a bit too messy so it's hard to see all that well. |
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5 | 4 | 4 | Played this game until it started causing system problems. Very creative. Thank you! |
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4 | 2 | 3 | This game was funner than most I've played. I enjoyed outgrowing planet earth and eating other planets. Unfortunately the game crashed when I got too big in space and tried to zoom out. Good job, overall. High marks. Here's the traceback where it crashed: File "run_game.py", line 13, in <module> |
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1 | 1 | 1 | yes | yes | Damn segmentation fault... |
3 | 2 | 3 | Very nice interpretation of the theme. Gets bonus points for the weirdness of the game. =) |
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1 | 1 | 1 | yes | On WinXP: Fatal Python error: (pygame parachute) Segmentation Fault This application has |
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3 | 3 | 4 | Couldn't respawn when I was in the orbit-level |