Team Spîk
Cell: An Amoeba's only place in the world is up!
Awards
Scores
Ratings (show detail)
Overall: 3.1
Fun: 3.5
Production: 2.5
Innovation: 3.4
0% of respondents wished to disqualify the entry.
Respondents: 38
Files
File | Uploader | Date |
---|---|---|
Cellular-Last.zip
— final
Final Src for Pyweek 4 |
feakk | 2007/04/08 02:20 |
Cellular-Final.zip
— final
Unless I crank out some super duper features, this is the final Cellular |
feakk | 2007/04/07 23:27 |
Title.bmp
Title Screen |
feakk | 2007/04/07 22:20 |
Cellular.bmp
Our cell pulling in a small cell with several different enemies in the background |
feakk | 2007/04/05 19:39 |
Cellular-0.2.zip
Much Improved Gameplay |
feakk | 2007/04/05 19:38 |
Cellular-0.1.zip
Cellular Src, with fix for RandomArray |
feakk | 2007/04/04 05:28 |
Diary Entries
Basic Cellular Concept Demo Finished
I've updated the basic physics and gameplay of cellular to produce a decent playable game. This includes basic movement, enemy creation, object collision detection, vector/vector collision physics, and user input.
My next goals are to refactor my code, hopefully by the end Wed PST. Thur will be graphics and more complex algorithms, and Fri will be Title Screen, Story, packaging, and User Presentation. I'm hopeful for a completion date by the deadline.
Basic Game Play Available!
After a day of (probably unneeded) optimizing. I've gotten the game to a decent level of completion where I can work on side features rather than the main game. The game is still pretty bare looking, but the physics and gameplay are good enough that I can leave it where it is.
Any comments on the playability and difficulity are much appreciated!