Title Screen

Team Spîk

Cell: An Amoeba's only place in the world is up!

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Ratings (show detail)

Overall: 3.1
Fun: 3.5
Production: 2.5
Innovation: 3.4

11% respondents marked the game as not working.
0% of respondents wished to disqualify the entry.
Respondents: 38

Files

File Uploader Date
Cellular-Last.zipfinal
Final Src for Pyweek 4
feakk 2007/04/08 02:20
Cellular-Final.zipfinal
Unless I crank out some super duper features, this is the final Cellular
feakk 2007/04/07 23:27
Title.bmp
Title Screen
feakk 2007/04/07 22:20
Cellular.bmp
Our cell pulling in a small cell with several different enemies in the background
feakk 2007/04/05 19:39
Cellular-0.2.zip
Much Improved Gameplay
feakk 2007/04/05 19:38
Cellular-0.1.zip
Cellular Src, with fix for RandomArray
feakk 2007/04/04 05:28

Diary Entries

Basic Cellular Concept Demo Finished

I've updated the basic physics and gameplay of cellular to produce a decent playable game. This includes basic movement, enemy creation, object collision detection, vector/vector collision physics, and user input. My next goals are to refactor my code, hopefully by the end Wed PST. Thur will be graphics and more complex algorithms, and Fri will be Title Screen, Story, packaging, and User Presentation. I'm hopeful for a completion date by the deadline.

1 comment

Basic Game Play Available!

After a day of (probably unneeded) optimizing. I've gotten the game to a decent level of completion where I can work on side features rather than the main game. The game is still pretty bare looking, but the physics and gameplay are good enough that I can leave it where it is. Any comments on the playability and difficulity are much appreciated!

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