PyWeek - The Family's treasure tale - feedback

Fun Prod Inno Disq N/W Comments
3 4 4

This was fun, but I got a bit confused as to what to do. I saw that you could hide the safe with the
bookshelf and I had no idea what to do with the stool. I tried it a few times with different rooms
and the burglar always found the safe, but at some point he didn't find it and I had no idea what I
did. Aside from that, I thought the game was quite polished and the graphics are nice. I wish it
was more clear what I was doing, but I think you did a very nice work here.

2 4 3

Cute graphics and cool idea for a basic game mechanic, but it was too short and too simple in what
you could do to be much fun. It was also not very discoverable (seemed to be brute-force to
figure out which room you needed to move to, rather than giving feedback or hints in some way
about what's going on and what's going wrong when the treasure is found).

3 4 5

Extremely creative take on the theme! The puzzle was pretty good, but there were only a couple
things to do. More along the same lines would be awesome!

2 3 3

The gameplay mechanic is a mystery for me and long(-ish) unskipable intro made me quit after
5-6 tries.

3 4 4

Well made graphics, original, thematic gameplay, good execution. I don't think the puzzle
ended up very fun. The minimap only works during a brief period, and it's not very intuitive
that you have to go to a different room than the one where the treasure was hidden. I had to do a lot
of source diving to figure out the happy ending. But the variety of unhappy endings was a nice
experience. And the code looks way too tidy :).

2 4 4

Maybe I am to stupid, but I did not know how to play the game.

A bit more explanation what interactions are possible and how to repel the invader(s?) would
have been helpful

The graphics were beautiful, I was impressed.

2 3 4

the game is very short and only exist a way to win. is a little disappointment cause the game idea
is very cool.

1 3 3

It looked good, but I was lost on what I was supposed to do. No matter how I arranged the room, the
thief came in and opened the safe.

2 4 3

The game is really short. Too bad, cause the gameplay is promising and the graphics look good!

3 4 4

This seems like a quite interesting concept and the graphics and artwork are very nicely done.
I like the idea of moving both the items in the room and also the room itself. However I was a bit
lost in trying to work out how to do better in the game. The first couple of times through I though
I was winning but actually I was losing!

2 3 3

Nice idea and concept, well fitted to the theme. Unfortunately, I played several rounds and I
could only interact with two items (bookshelf and chair) … it was very difficult to figure out
what needed to be done, unintuitive and with very little in the way of hints. I gave up after
about 20 times of losing trying every combination of chair movement/bookcase
movement/timing.

3 4 3

This game was super short, although I thought it was a cute concept with decent (I understand
original) art for a 1-week game. I could only figure out how to win the game in one way, although I
guess there are at least two ways to win. The game is not self-explanatory until you lose at
least once.

3 4 4

This was a pretty cute idea for a game - I enjoyed the idea of playing as the house itself and would
have even enjoyed seeing this concept taken further (I know you only had a week!). It took me a
few tries to figure out how to keep the treasure safe, but I finally got it! This is a quick and fun
game with nice graphics.

1 3 3

It's an OK idea, but I don't understand the logic of how your actions affect outcomes at all. I
ended up winning by trying every possible combination of actions I could think of until I won.

2 4 4

I'll admit, the first time I played through I didn't realize I was in control. I'd thought it was
all a big cut-scene. This is neither a good thing nor a bad thing, just something that caught me
off guard when I suddenly had a "game over". I was a bit speechless (as where the characters
haha), which is why this entry receives a "..." Award. Again, neither a good thing nor a bad
thing, just a bit confusing at first.

I wish I could have figured out this game - I feel like I missed a lot of the content I needed to see
to give this entry a proper rating. Still, I really liked the idea for this - the way that the
scenes could be interacted with, despite being scripted. It feels something like being a God,
looking down on them and changing their world to affect how they behave. I'd be curious to see
how this could be done on a greater scale.