PyWeek - Forrest and Andrew - feedback
Fun | Prod | Inno | Disq | N/W | Comments |
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2 | 2 | 2 | Hmm the enemies never get past any of my towers... and they dont come faster or harder |
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3 | 3 | 3 | Pretty nice music, and the idea is quite neat. Somehow the game falls short though, maybe it just wasn't as addicting as regular tower defense. |
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2 | 2 | 2 | I didn't understand the game... was I winning ? was I losing ? It needs to give feedback to the user |
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3 | 3 | 4 | This game was pretty good, the electric string idea is good. Sound is good. It would have been very fun if you had left the bodies lying around. :P To be honest it kind of bored me after a while, since you just build the strings and watch the poor red balls get shocked, but it's fun to watch anyway, even if it needs something more to do. :) I think it would have been much more interesting if there were more exit points and more balls came out at once, attacking different hubs. Anyway, nice job. |
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2 | 2 | 4 | Hah, fun for a while, buuut, didn't figure out how to win. Oh well, relaxing to play and watch. Hope you continue production on this :) |
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2 | 3 | 2 | Instructions were a little vague. Just circles the spawn point, and the game plays itself |
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2 | 2 | 4 | Needs some sort of way to tell how well one is doing. Seems to have no challenge whatsoever. |
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3 | 4 | 3 | Gameplay was a bit too simplistic, nice looking graphics though. |
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3 | 3 | 3 | Not bad, perhaps it needs some kind of level structure or incrementing difficulty? Didn't really seem possible to lose... |
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2 | 3 | 2 | I did not understand the meaning of the message string crosses string at very unexpected places. Also, the game was very easy to beat. |
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1 | 4 | 3 | Seems way too easy, unless I'm missing the point. |
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3 | 4 | 3 | Game not completed yet, but still a good one to play. |
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3 | 2 | 4 | I get "string crosses string" when string does not cross string. Also, the enemies don't seem to get any stronger...<br><br>Otherwise, I haven't ever seen any tower defense game that wasn't a mod of another game, so this is very innovative! |
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2 | 3 | 2 | not a great implementation of tower defense. just cross a string over the enemys generator and you win forever doing nothing. also, many error of "crosses string" when it should not. |
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1 | 3 | 2 | Didn't undertstand the game objective at all! |
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2 | 3 | 4 | The idea is nice. with more enemy sources, better AI, and end of game detection I think it could |
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4 | 4 | 3 | Liked it. Want more lvls! |
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3 | 3 | 3 | Not sure if I really understood the gameplay except keep clicking to make more hubs, but I played it for a while and enjoyed it :) |
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3 | 3 | 3 | Nice enough.. Might be more fun with a score and a couple of different enemy type but stil.. nice. |
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3 | 3 | 3 | you can apparently win if you just surround the starting area with a lot of nodes and strings. |
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3 | 3 | 2 | Pretty incomplete |
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2 | 3 | 3 | Well - sadly there is no way to win and after about 2 minutes you already surrounded the enemy spawn-point. |
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1 | 3 | 2 | Doesn't seem to be any object other than not getting killed. Seems a bit buggy -- I kept getting "String crosses string" errors for no apparent reason. |
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3 | 4 | 3 | Neat game! I like the music and graphics quite a bit -- the production of the game feels very nice. As I'm sure you're aware, it's a bit lacking in things to do, but it's still interesting. The string-crossing algorithm was a bit off, and it seemed very hit-or-miss if it was actually detecting a real cross or not. Even so, it was a neat game, and well executed. Well done! |
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3 | 2 | 3 | It need more gameplay |
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2 | 2 | 1 | Well, another tower defense game. Not in Pyweek, just in general. There are already way too many! :D I guess it was fun programming it, anyway. Well done! |
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2 | 2 | 3 | :-) |
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3 | 4 | 4 | Fun little game with original idea. I liked the music and sounds! |
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3 | 3 | 3 | Decent game. |