PyWeek - f7f5 - feedback

Fun Prod Inno Disq N/W Comments
3 3 1

Cute, but nothing new, and very short.

2 2 1

I guess it's a working prototype at least. But the controls are not very fun.

3 2 3

Nice little platformer, a bit short. The running-hopping mechanic was interesting and new,
not something I've seen in a lot of platformers. Mostly I just found it to be frustrating,
though.

3 3 3

Nice jump puzzler

4 4 3

This is a good game. Would've been nice to have some more levels.

2 4 2

Congratulations on your first pyweek! I hope that you learned some good lessons during this
competition and that you'll be around for the next one. Platforming game physics are very
tricky to get right and make a fun game. I would know since I did a platforming game a few compos
ago ( https://github.com/bitcraft/pyweek14 ). Nice work on the sprites and the
presentation. The controls were...difficult...and made some of the levels super annoying.
However, I feel the game was stable and was a nice little jam for just a solo project.

2 2 2

There's a lot of rough edges, but it's playable.

2 2 4

A nice start to a game, but not very gamey itself. Had the feel of a moonwalk well, though (I
especially liked the 'bouncing' walk, even if it made lining up my jumps harder)

4 3 3

The asteroids are really random and the characters reaction time is a bit too slow to make any
type of coordinate dodge attempts.

3 3 3

Decent entry, although it's rather short.

The metorite sections are a bit tricky due to their high speed, and would get a bit annoying if
there were more of them, but otherwise the gameplay is fine.

3 3 3

Very little game, but I must say I really liked the cute main character. The controls is very
strange, but managable after some time...

1 2 2

Couldn't get past a rock. Shift doesn't seem to do anything

2 3 2

nice job with your first pyweek!

2 2 2

Not bad for a prototype, but it is too short. All the game mechanics are there, it only needs
development.

2 2 3

More of a demo than a game, but I'm glad it was a learning experience.

3 3 2

Hey! One of the few games so far that plays all the way through. :) It has all the basics, nothing
flashy. Good coverage. I found the jet pack a little too powerful, but I was able to compensate.
The skip made it a bit hard to jump, a minor frustration in a couple places. And the common
feedback of pyweek: Give me more! But I also understand the constraints of time. Nice job.

3 3 3

Not bad for a first effort. I look forward to seeing your entries in future pyweeks.

4 3 4

Short funny game, it is good because you can spend 15 minutes to finish it without boredom.
Maybe the graphic could be better but is not so important. Nothing very special (maybe only the
movement of astronaut on the moon) but it is enjoyable this is the point.

2 2 2

"This was a nice game. I liked the astronaught graphic and animation. The bouncing motion was
quite an interesting approach and I liked the look of it. Unfortunately I found that it was a bit
irritating as a control scheme because it made timing the jumps a bit awkward and made it feel
like I wasn't quite in control of the character. The gradually increasing difficulty of the
screens was good and I liked the inclusion of the jetpack. The control of this felt a bit too
powerful and hard to control but with some tuning it would be cool. "