Evil Mr Henry
Awards
Scores
Ratings (show detail)
Overall: 2.7
Fun: 2.9
Production: 2.9
Innovation: 2.4
Files
File | Uploader | Date |
---|---|---|
killer-robots0.10.tar.gz
— final
Final Version |
evilmrhenry | 2006/04/01 18:46 |
evilmrhenry_screen3.jpg
End of day 3 |
evilmrhenry | 2006/03/28 07:10 |
robots_screen1.jpg
End of day 1 |
evilmrhenry | 2006/03/26 08:03 |
Diary Entries
It's over here...
As with last year, I'm putting diary entries over here:
http://www.emhsoft.net/pyweek2/
(Oddly, links don't appear to be working over here.)
http://www.emhsoft.net/pyweek2/
(Oddly, links don't appear to be working over here.)
End of Day 1
Well, I've got a title:
Killer Steam-Powered Robots from Dimension X
Killer Steam-Powered Robots from Dimension X
I've got the interface and colision-detection working, but no real game yet. Still, you can run around and bump into rocks.
Version 0.01
End of day 2
Real life interfered, so I wasn't able to get much done. Still, you can now fire, and destroy rock/trees. You can also lose the game, via running out of water or wood.
Version 0.02
Version 0.02
End of day 3
This is an actual game now. New this day are the enemies, the cool explosions, your score, and metal. Metal is actually useless until I get the uprade screen done, (ETA: Tuesday) but the game is actually playable.
Version 0.03
Version 0.03
Final Version
I've uploaded the final version.
By the way, for a "do-it-yourself" April Fools joke, open up gameloop.py, go to line 142, and change 750 to 7500
What does this do? I'll let you figure it out.