PyWeek - Peter's thread snake - feedback

Fun Prod Inno Disq N/W Comments
4 3 3

Took me a while to get Kivy working on linux, but once I got it working the game was fun :) I
couldn't just thoughtlessly beat the game, which was nice. Good length; it is not too short and
not too long.

1 1 1 yes

[CRITICAL] [GL ] Minimum required OpenGL version (2.0) NOT found!

1 1 1 yes

Sorry, I tried following your instructions to get kivy to work on Linux but I just couldn't get
it. If I get a chance I'll definitely come back to this one!

3 3 3

woah I had no idea this game was semi-realtime!

2 3 3

158 MB? really? how about precompiling (at least for windows)?

1 2 2

The idea has great potential. The map design could have improved the playability. It depends
too much on how smart is your enemy, your skill is not very important in some of the maps.

2 3 2

My favourite thing about this game is the gates. There's something satisfying about tricking
the AI into trapping itself in a cell. Perhaps there's something there: a game centred around
that might be fun.

3 3 4

A fun game with a few little, solvable challenges every-once-in-a-while. I enjoyed it.

2 3 3

Love the concept but it seemed a little short, even for a one week game. Once you've solved the
puzzles, there' little to come back to. The kivy bundle worked fine on Windows... but I think I
already have kivy installed. I really, really liked steering the hero around by his own
stupidity. Made the villain experience so much more fulfilling.

2 2 2

Good try, you made it restless enough. Quite large zip but thanks for enclosing dependencies.

5 3 3

Funny game (i want to finish it) but it has a lack of innovation and not so fine production (i. e.
no music) but the mazes are good.