PyWeek - Peter's thread snake - feedback
Fun | Prod | Inno | Disq | N/W | Comments |
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4 | 3 | 3 | Took me a while to get Kivy working on linux, but once I got it working the game was fun :) I |
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1 | 1 | 1 | yes | [CRITICAL] [GL ] Minimum required OpenGL version (2.0) NOT found! |
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1 | 1 | 1 | yes | Sorry, I tried following your instructions to get kivy to work on Linux but I just couldn't get |
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3 | 3 | 3 | woah I had no idea this game was semi-realtime! |
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2 | 3 | 3 | 158 MB? really? how about precompiling (at least for windows)? |
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1 | 2 | 2 | The idea has great potential. The map design could have improved the playability. It depends |
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2 | 3 | 2 | My favourite thing about this game is the gates. There's something satisfying about tricking |
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3 | 3 | 4 | A fun game with a few little, solvable challenges every-once-in-a-while. I enjoyed it. |
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2 | 3 | 3 | Love the concept but it seemed a little short, even for a one week game. Once you've solved the |
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2 | 2 | 2 | Good try, you made it restless enough. Quite large zip but thanks for enclosing dependencies. |
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5 | 3 | 3 | Funny game (i want to finish it) but it has a lack of innovation and not so fine production (i. e. |