Devolve
One man team from USA.
Awards
Diary Entries
Reviewing the themes
First impression from themes.
Daffodils or tulips could become a shooter.
Delinquency could become a side scrolling game.
Everything goes to hell could become a puzzle game.
Mad Science could become a defense game.
Secret lair sounds like a RPG.
Daffodils or tulips could become a shooter.
Delinquency could become a side scrolling game.
Everything goes to hell could become a puzzle game.
Mad Science could become a defense game.
Secret lair sounds like a RPG.
Pyweek orientation info
The pyweek intro docs were insightful. The points I remember most are planning out as much as possible before the challenge start and that I need to learn about version control. Also helpful were that people actually use the Dvorak layout asked in most linux installations, I finally looked it up. It makes me want to use the numpad. But then I worried about people that were left hand or right hand dominant (enough humor on my part).
The ideas I can plan now are what genre I want my game to be and what I want the initial credits screen (the logo of the company that makes it) to look like.
I was able to imagine at least three different types of games. Those ideas I think I can code. But will have to wait to find out.
Since I am solo I feel the artwork will suffer but the gameplay will be what I am planning. I also doubt I will implement audio due to my lack of interest in it. Anything I don't have interest in now I won't want to implement later.
The ideas I can plan now are what genre I want my game to be and what I want the initial credits screen (the logo of the company that makes it) to look like.
I was able to imagine at least three different types of games. Those ideas I think I can code. But will have to wait to find out.
Since I am solo I feel the artwork will suffer but the gameplay will be what I am planning. I also doubt I will implement audio due to my lack of interest in it. Anything I don't have interest in now I won't want to implement later.