Devolve

One man team from USA.

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Reviewing the themes

First impression from themes. 

Daffodils or tulips could become a shooter.

Delinquency could become a side scrolling game.

Everything goes to hell could become a puzzle game.

Mad Science could become a defense game.

Secret lair sounds like a RPG.

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Pyweek orientation info

The pyweek intro docs were insightful.  The points I remember most are planning out as much as possible before the challenge start and that I need to learn about version control.  Also helpful were that people actually use the Dvorak layout asked in most linux installations, I finally looked it up.  It makes me want to use the numpad.  But then I worried about people that were left hand or right hand dominant (enough humor on my part). 

The ideas I can plan now are what genre I want my game to be and what I want the initial credits screen (the logo of the company that makes it) to look like.  

I was able to imagine at least three different types of games.  Those ideas I think I can code.  But will have to wait to find out.  

Since I am solo I feel the artwork will suffer but the gameplay will be what I am planning.  I also doubt I will implement audio due to my lack of interest in it.  Anything I don't have interest in now I won't want to implement later.

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