PyWeek - team 27 - feedback
Fun | Prod | Inno | Disq | N/W | Comments |
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1 | 1 | 2 | Yeah, i get the concept, the implementation is blahhh. |
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3 | 4 | 4 | nice little game, I got stuck on level 8 (which seems impossible to solve, unless your timing is |
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3 | 4 | 4 | yes | A well rounded game and a very good idea switching between the to the two worlds. Yes, and |
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3 | 3 | 3 | Didn't see much of a special effect as described in here. But the game itself if fine to play. |
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4 | 3 | 4 | This is a fun little game. More gfx would have boosted the score. One little annoyance: the |
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3 | 4 | 3 | Very stylish title screens and particle effects. I quite enjoyed the flipping/two levels |
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5 | 4 | 5 | Very fun. |
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1 | 3 | 1 | While the game ran, I couldn't do anything once it started, every move ended in "both killed". |
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3 | 4 | 4 | Good concept, and good level design. The movement is slippery, that causes accidental death |
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2 | 3 | 4 | The controls for this game is infuriating. The corridors are so tight and the box move so fast |
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4 | 3 | 4 | Cool idea: started off pretty easy until things became a mirror image and then got difficult |
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3 | 3 | 3 | Clever premise |
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1 | 3 | 3 | Game is working. But gameplay is annoying. I can't enjoy it. Too boring to finish all levels. |
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2 | 3 | 3 | I kept touching the walls :( |
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3 | 2 | 3 | The pixel perfect collisions and super fast movement made it really difficult and not in a |
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1 | 1 | 1 | yes | Please update your code to python 3.x for the better of all of us. |