PyWeek - Doom central - feedback

Fun Prod Inno Disq N/W Comments
2 3 4

hard to hang up :)

3 3 3

Very tough game, but quite fun. I keep falling all the time; balancing the man is very tricky. I like the music and sounds. It seems like this game could've been great if you adjusted the game some more and added real objectives.

1 1 1 yes

I can't run this because it uses non-power-of-2 texture sizes.

3 3 3

1 2 2

sorry but couldn't get my head around the controls..
couldn't even get off the first check point. It could have used some more work on the control scheme.

2 2 3

Hey, I made it to the first checkpoint after only falling off about 50 times! Go me! I actually did sort of get the hang of it by the end, so that I got to the second checkpoint after only falling off 10 times. Obviously there are a lot of ways you could improve this game, but my first suggestion would be to put a dot at the "zero point" of the mouse controls, or have some way to indicate which direction you're even telling him to lean.

1 2 4

Maybe needs a balance meter to show where you should be balancing to stay upright. And perhaps be a bit more forgiving.

1 1 2

ufff, as you said, extremely difficult not to fall...

4 2 5

this is insanely hard - even after tweaking physical constants! But the happy music somehow manages to turn frustration into fun.

The graphics need some work. Especially, the unicycle rider needs arms and legs.

3 3 4

Great music, I still have the tune stuck in my head now. A very satisfying game once I mastered the controls .

1 3 4

good but too hard to control, even changing the constants it has little visual feedback on how
to play.

4 2 1

Fun! not so innovative, graphics could have been better. A little hard.

3 2 4

Sorry. I cannot easy to riding.

3 3 4

Liked the concept. Quite difficult to play. Was kind of able to stay on after a while.

2 3 3

Well, you have made me laugh at the apparently completely farcical impossibility of actually riding a unicycle. I'm afraid I couldn't make sense of the physics at all, but was able to maintain the unicycle upright while cycling for brief periods while waggling my body between leaning 90 degrees forwards and 90 degrees backwards in a completely bizarre manner.

2 2 2

While I must admit that game was funny in the first few seconds I tried it, I can't give it a high score on "Fun". There's no goal or consequences to anything you do.

2 2 4

Once I changed the physics a little, the game was almost playable. Just add some racing related features (lap time) and it may be fun. ^^

1 2 2

not much to add where is the "center" of the mouse to not lean forward/backward every time you respawn?

1 1 1 yes

Traceback (most recent call last):
File "C:\Documents and Settings\s.maini\Documenti\BitTorrent Downloads\PyWeek-
10-finals\dcent\unicycling-1.1\run_game.py", line 4, in <module>
main.main()
File "C:\Documents and Settings\s.maini\Documenti\BitTorrent Downloads\PyWeek-
10-finals\dcent\unicycling-1.1\gamelib\main.py", line 13, in main
gameInstance = game.Game()
File "C:\Documents and Settings\s.maini\Documenti\BitTorrent Downloads\PyWeek-
10-finals\dcent\unicycling-1.1\gamelib\game.py", line 15, in __init__
self.camera = camera.Camera()
File "C:\Documents and Settings\s.maini\Documenti\BitTorrent Downloads\PyWeek-
10-finals\dcent\unicycling-1.1\gamelib\camera.py", line 33, in __init__
self.loadObjects()
File "C:\Documents and Settings\s.maini\Documenti\BitTorrent Downloads\PyWeek-
10-finals\dcent\unicycling-1.1\gamelib\camera.py", line 52, in loadObjects
self.objects['frame'] = objloader.OBJ("frame.obj")
File "C:\Documents and Settings\s.maini\Documenti\BitTorrent Downloads\PyWeek-
10-finals\dcent\unicycling-1.1\gamelib\objloader.py", line 63, in __init__
self.mtl = MTL(values[1])
File "C:\Documents and Settings\s.maini\Documenti\BitTorrent Downloads\PyWeek-
10-finals\dcent\unicycling-1.1\gamelib\objloader.py", line 30, in MTL
GL_UNSIGNED_BYTE, image)
File "C:\Python26\lib\site-packages\OpenGL\latebind.py", line 41, in __call__
return self._finalCall( *args, **named )
File "C:\Python26\lib\site-packages\OpenGL\wrapper.py", line 791, in wrapperCa
ll
raise err
OpenGL.error.GLError: GLError(
err = 1281,
description = 'valore non valido',
baseOperation = glTexImage2D,
pyArgs = (
GL_TEXTURE_2D,
0,
GL_RGBA,
300,
316,
0,
GL_RGBA,
GL_UNSIGNED_BYTE,
'PPP\xffOOO\xffWWW\xffVVV\xffQQQ\xffQ...,
),
cArgs = (
GL_TEXTURE_2D,
0,
GL_RGBA,
300,
316,
0,
GL_RGBA,
GL_UNSIGNED_BYTE,
'PPP\xffOOO\xffWWW\xffVVV\xffQQQ\xffQ...,
),
cArguments = (
GL_TEXTURE_2D,
0,
GL_RGBA,
300,
316,
0,
GL_RGBA,
GL_UNSIGNED_BYTE,
'PPP\xffOOO\xffWWW\xffVVV\xffQQQ\xffQ...,
)

1 1 1 yes

Doesn't seem to work on Ubuntu Karmic

Traceback (most recent call last):
File "run_game.py", line 3, in <module>
from gamelib import main
File "/home/ciaran/Torrents/PyWeek-10-finals/dcent/unicycling-1.1/gamelib/main.py", line 9, in <module>
import data, game, constants
File "/home/ciaran/Torrents/PyWeek-10-finals/dcent/unicycling-1.1/gamelib/game.py", line 2, in <module>
import camera
File "/home/ciaran/Torrents/PyWeek-10-finals/dcent/unicycling-1.1/gamelib/camera.py", line 1, in <module>
from OpenGL.GL import *
ImportError: No module named OpenGL.GL