PyWeek - Leaving Crete - feedback
Fun | Prod | Inno | Disq | N/W | Comments |
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3 | 4 | 3 | Inspiring graphics and animation. |
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3 | 3 | 3 |
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2 | 3 | 3 | I really wanted to like this game, but the flight controls killed it for me. In order to get any reasonable forward motion and outrun the chasing projectiles, I ended up whizzing past most monsters. Since the only way to kill forward momentum is apparently hitting a monster and rebounding, this pretty much means the only monsters I get to kill are the ones in clumps that let me control my flight with rebounds. Since these clumps also generate enough projectiles to kill me... Suffice to say I never made it to the end. |
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3 | 4 | 3 | Very very nice graphics in this game! |
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3 | 4 | 3 | Very pretty, but pretty bland. Not much to say. |
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3 | 2 | 3 | Overall gameplay felt a little slow. |
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2 | 2 | 3 | Seemed like it could have been a really fun game if it wasn't such a combination of insanely easy and insanely hard... |
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1 | 4 | 3 | Well, there's not much gameplay yet and what is there isn't very interesting yet. Also, the part about Sicily is a lie (only killing monsters matter). A lot of work seems to have gone into the art though. |
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3 | 5 | 4 | Looks great! Very nice artwork, and the music fits well. The simplicity of the controls is Anyway, I didn't finish. About when I got five trophies, the game crashed, and I didn't feel File "run_game.py", line 4, in main.main() File |
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3 | 4 | 4 | A bit tricky. |
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2 | 3 | 3 | Good use of original music. A nice concept, using some enemies against others. Major playability issues because of the timing loop implementation; frame times varied between 0.03 and 0.1 seconds for me. So velocity was near uncontrollable. Please remember to include delta-t in all your calculations. |
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2 | 4 | 3 | Nice graphics but the gameplay is rather annoying |
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3 | 5 | 2 | The action is lacking a bit, but production is very strong. |
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2 | 4 | 2 | Very nice parallax effect with the clouds<br> |
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2 | 3 | 2 | Still too far to be considered an addictive game - gameplay feel is weird, and seems to push too much on a machine from a simple sprite-game like this - the graphics are about to be reasonable, but still needs some improvement. |
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3 | 4 | 4 | The flapping wing animation is really nicely done. |
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3 | 4 | 3 | This game was great! |
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3 | 4 | 4 | The graphics are wonderful. Fun was a bit spoiled by the enemy placement (or the placement of ships vs. enemies) and the instructions weren't too specific about HOW to kill any enemies. I was a little disappointed that I just got a text message "You reached Sicily" at the end and didn't really get to see it, but I suppose you didn't have time for that. Or I didn't fly far enough. |
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4 | 4 | 4 | What a struggle! Took me about 50 tries, but I finally got to Sicily... and then there's nowhere to land??? |
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3 | 3 | 3 |
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3 | 4 | 3 | I liked the painterly art. weird that monsters spawn behind you. |
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2 | 4 | 3 | Intesting game play mechanics but you could've used them much better. The ocean was really pretty :) |
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2 | 3 | 3 | Loved the initial impression. Felt unique and like it had the promise of something more. The actual gameplay was somewhat lacking. Unclear how to "kill" the monsters. Controlling icarus was frustrating. |
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3 | 4 | 3 | A little slow on my older hardware and repetitive. Great artwork. |
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4 | 4 | 3 | nice chill out game :) |
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3 | 4 | 4 | would be nice if there were checkpoints or something so you didn't have to start from the beginning when you die |