Fun |
Prod |
Inno |
Disq |
N/W |
Comments |
1 |
1 |
1 |
|
yes |
Traceback (most recent call last): File "bundle_win.py", line 14, in File "run_game.pyc", line 46, in File "run_game.pyc", line 41, in main File "game_loop.pyc", line 15, in __init__ File "shaders.pyc", line 56, in Init File "shaders.pyc", line 78, in InitIgnoreZW File "shaders.pyc", line 27, in CompileProgram File "OpenGL\platform\baseplatform.pyc", line 383, in __call__ OpenGL.error.NullFunctionError: Attempt to call an undefined function glCreateProgram, check for bool(glCreateProgram) before calling |
5 |
5 |
5 |
|
|
Everything just perfect. I even do not care if this is not fully game. Man, that was incredible. I need to use optirun (bumblebee) to run this game. |
3 |
3 |
3 |
|
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I love art game. |
4 |
5 |
5 |
|
|
Great! Very beautiful. |
3 |
5 |
5 |
|
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This game is quite an experience, great job! I especially like how the minigames seamlessly transition from one to the next. It could have been a little more fun if it was clearer what my "score" was. As it is, I got too many bright spots to count from the first level, so it's hard for me to tell if I was improving in subsequent playthroughs. |
1 |
5 |
4 |
|
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Beautiful, just not much of a game (thus ultimately dull). Is there any way to fail? |
5 |
5 |
5 |
|
|
Very lovely game! |
4 |
5 |
5 |
|
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very zen |
4 |
5 |
5 |
|
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Beautiful. No frustratingly difficult sections you have to master to get past. Just pretty things to look at, pleasant varied tasks to attempt, and more shinies the better you do instead of a numerical score. The only negative thing is it took me an hour of installing non-free Nvidia drivers, breaking my X11 setup catastrophically, booting a previous kernel version, manually editing /etc/X11/xorg.conf and finally getting the PC working again, before the thing would actually run. Actually, it was STILL worth it. I will be plundering the code shamelessly to learn how to do OpenGL properly. |
1 |
1 |
1 |
|
yes |
I really want to be able to play this, but my 64-bit Ubuntu 11.10 and 32-bit Mint 11 machines complain about GLX, and Windows 7 leaves a traceback in a log file: Traceback (most recent call last): File "bundle_win.py", line 14, in File "run_game.pyc", line 46, in File "run_game.pyc", line 43, in main File "game_loop.pyc", line 96, in Run File "grass.pyc", line 111, in Draw File "chunked_drawable.pyc", line 69, in Draw File "grass.pyc", line 120, in DrawChunk File "latebind.pyx", line 32, in OpenGL_accelerate.latebind.LateBind.__call__ (src\latebind.c:639) File "wrapper.pyx", line 308, in OpenGL_accelerate.wrapper.Wrapper.__call__ (src\wrapper.c:5347) WindowsError: exception: access violation reading 0x000000C0 |
1 |
1 |
1 |
|
yes |
Traceback (most recent call last): File "run_game.py", line 45, in main() File "run_game.py", line 29, in main screen = pygame.display.set_mode((width, height), flags) pygame.error: Couldn't find matching GLX visual I really wish I knew how to fix this. It might just not run on my hardware. It's such a shame though, because the game looks really good. Or at least pretty. |
3 |
5 |
5 |
|
|
Thanks for creating this "game". |
2 |
5 |
4 |
|
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I love the music and the graphics. I don't want to say anything bad about the pretty dandelion game, but I have to be a little honest, I didn't find most of the mini games very fun. For the most part they were just something pretty to fiddle with while I listened to the music. The rainy part was very repetitive, the bee and roots were too hard to control, and I had a hard time seeing in the winter part. I really liked the part floating in the wind though. It was simple, but it was relaxing and I enjoyed it. I really liked how the whole game has such a nice flow through the life cycle of the dandelion. And did I mention I loved the music? |
1 |
1 |
1 |
|
yes |
Linux, Python 2.6 python run_game.py Traceback (most recent call last): File "/home/andrew/torrent/PyWeek-15-finals/dandelion/dandelion-1.1/run_game.py", line 46, in main() File "/home/andrew/torrent/PyWeek-15-finals/dandelion/dandelion-1.1/run_game.py", line 43, in main game.Run() File "/home/andrew/torrent/PyWeek-15-finals/dandelion/dandelion-1.1/game_loop.py", line 96, in Run drawable.Draw() File "/home/andrew/torrent/PyWeek-15-finals/dandelion/dandelion-1.1/hill.py", line 61, in Draw super(Hill, self).Draw() File "/home/andrew/torrent/PyWeek-15-finals/dandelion/dandelion-1.1/chunked_drawable.py", line 69, in Draw self.DrawChunk() File "/home/andrew/torrent/PyWeek-15-finals/dandelion/dandelion-1.1/hill.py", line 65, in DrawChunk glVertexPointer(2, GL_FLOAT, 8, ctypes.cast(0, ctypes.c_void_p)) File "/usr/lib/pymodules/python2.6/OpenGL/wrapper.py", line 1284, in __call__ return self.finalise()( *args, **named ) File "/usr/lib/pymodules/python2.6/OpenGL/wrapper.py", line 596, in wrapperCall cArguments = tuple(calculate_cArguments( cArgs )) File "/usr/lib/pymodules/python2.6/OpenGL/wrapper.py", line 378, in calculate_cArguments yield converter( cArgs[i] ) File "/usr/lib/pymodules/python2.6/OpenGL/arrays/arraydatatype.py", line 47, in voidDataPointer return ctypes.c_void_p( cls.dataPointer( value )) TypeError: ('cannot be converted to pointer', >) [Finished in 4.7s with exit code 1] |
3 |
4 |
2 |
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Nice music... |
2 |
5 |
3 |
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SO PRETTY, a beautifully crafted game, unfortunately the fun apsect was let down by it being really easy with no way to lose |
1 |
1 |
1 |
|
yes |
It didn't work :'( $ python run_game.py Traceback (most recent call last): File "run_game.py", line 46, in main() File "run_game.py", line 30, in main screen = pygame.display.set_mode((width, height), flags) pygame.error: Couldn't find matching GLX visual |
5 |
3 |
5 |
|
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not a real game, in this game you can't fail and if you do everything perfect is the same if you do nothing (the second time I played it I looking for a bigger flower). but it is really poetic. :) |