Fun |
Prod |
Inno |
Disq |
N/W |
Comments |
3 |
3 |
3 |
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Enjoyable dialogue and nice art. Doesn't fit the theme very well outside of style and the 8 diamond idea. |
3 |
4 |
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The game is a bit repetitive, but I did finish it, and I liked the art. :) |
4 |
4 |
3 |
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Simple, short, fairly fun. :D |
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3 |
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OK little dungeon crawler.
The difficulty curve is a bit off. The first level or so is quite hard, but once you've gotten the first upgrade, everything is significantly easier. A more staggered introduction of monsters would also help, since the game feels very uniform after a couple of dungeons. |
3 |
3 |
3 |
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Cool game! I had fun playing it. I could not beat the dragon without cheats thought! |
3 |
3 |
3 |
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I finally gave up and cheated to beat the dragon. I think I should have bought one more upgrade and I would've been fine. I liked the sage; he never seemed to run out of new things to say. |
3 |
3 |
2 |
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I appreciate this is a lot of work so well done! I liked the change of perspective on the battle scenes. The game was a bit tough but hacking the code a bit helped with that ;) |
2 |
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4 |
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I played long enough to get three diamonds. It's getting pretty repetitive, so I'm not going to play all the way to eight. I think you did a great job with the theme. I like the creatures. Overall it just needs more variety of gameplay, or lacking that, shorter/fewer levels. Giving people the option to eat during battle would add a tiny amount of strategy. |
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A roguelike is quite ambitious for a week -you seem to have distilled it to its simplest parts quite well. There was also quite a good variety of creatures. I feel it was a bit too difficult in the beginning, I dont think I got further than 10 paces into the dungeon before being overwhelmed. You may want to consider using pygame's key_repeat feature so the player can just hold a key down to keep moving instead of pressing a key each time. One last thing, remember to include and __init__.py file in your packages, the game did not work for me until after I added it. |
2 |
2 |
3 |
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It's probably a good idea to put __init__.py in gamelib package.
Once I fixed the bug and was able to play the game, I got stuck wandering the dungeon over and over with no apparent progress. You should probably have a sliding experience scale of some kind so that the player can gain a few levels early on and feel like something is happening. Getting killed over and over again just to increase a couple of numbers that will hopefully improve the character's ability to survive isn't really all that much fun.
This does look like the start of a fairly interesting game, but it needs some work on balance and progression before it'll be enjoyable. |
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2 |
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8-bit RPGs used a lot of... player's imagination, so your graphics are OK (see Rogue or Moria). Perfectly functional (although the text doesn't fit very well with the graphic style). I had some issues with the actual gameplay. If I get into to the dungeon, why I can't get out? How can I open the chest? The game is not innovative, but I least I wanted to do things that you would expect to be able to do in games of the genre. The basics are there, but something is missing. Once you enter the dungeon it's just fight until you're killed (quite soon, actually). Not too fun :( |
3 |
3 |
3 |
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Barely fits the theme because of the 8 diamonds. Cute art. Nicely done for a one person team in one week! I enjoyed some of the dialogue. |
2 |
4 |
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This barely complied with the theme by having 8 objective items. Otherwise this was purely 8-bit style, not theme The art in this is quite good for pixel art, and one of the few entries that actually looks 8-bit. I also enjoyed the "do not copy this tape" notice at the beginning, so bonus production points for that. |
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5 |
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You did it very well, but I do not see any particular innovation, so the game looks a little boring to me |
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Good job on the art and tiles. I also liked the humour, python 2 FOREVER. The thing is I didn't even make it out of the first screen of first dungeon cause I died like, after 2 monsters and they all auto attack on you. |
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3 |
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I don't know how you managed to test this like this, but please remember to ALWAYS include an __init__.py in any folder that you're importing. Also, really reaaaaaaaaaally slow grinding isn't fun ever. |