PyWeek - cardz - feedback
Fun | Prod | Inno | Disq | N/W | Comments |
---|---|---|---|---|---|
4 | 4 | 3 | Fun little action game with a pretty good progression of difficulty. I did feel like it ramped |
||
3 | 4 | 3 | I really enjoy these minimalistic games that implement very well a simple idea, and this is one |
||
2 | 2 | 2 | I screamed for help, but nobody heard me. |
||
4 | 3 | 3 | Quite a lot of fun. |
||
3 | 3 | 3 | The enemies are impossibly fast after the first time you die. |
||
1 | 1 | 1 | Game starts but will not accept further input (can’t fire any lasers or do anything) … requires |
||
3 | 3 | 3 | I like the simplicity of this game. It keeps it fun and frantic. The variation in things |
||
4 | 4 | 3 | simple, nice game. A bit short though. And the things got lightining fast after the first game |
||
5 | 3 | 3 | Very fun little arcade game. Simple mechanics, but well executed. |
||
3 | 3 | 2 | Simple but effective. All works fine with no bugs, which must be underlined. The gameplay is |
||
3 | 4 | 3 | Nice work. |
||
3 | 2 | 3 | Looks like it has potential for some fun, long game play. Unfortunately it got very hard too |
||
3 | 4 | 4 | I like the take on the theme. The only thing it could have used was maybe 8-way firing, but |
||
3 | 3 | 4 | the code is quite neat, I like the style, well, the game seemed still rough. |
||
3 | 3 | 3 | Would the weapons engineer that decided the Death Star should only have lasers firing at 90 |