PyWeek - Cine-Science Logic 2 - feedback
Fun | Prod | Inno | Disq | N/W | Comments |
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3 | 5 | 5 | Unique concept and execution, and I loved the art. I also liked the mechanic of always moving forward through your "life" and only being able to grab things as you ran past. It was a little tough to tell how grabbing some of the items affected the gameplay; I felt like I could stop clicking on anything and the game would just keep going. Then again maybe that was the point :-) |
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2 | 3 | 4 | what has it to do with 'Get off my lawn'?? Having to copy files to system32 is a bad thing! It works |
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3 | 5 | 5 | I have some mixed feelings for this game. :) Ok, let me get the clearer things off my chest first. Graphics and animation: awesome, very awesome (ZeroByte, you rock). Soundtrack: excellent choice, works great with the game, the environment sounds also add a lot to the game. Innovation: very innovative, awesome idea.<br> |
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4 | 5 | 4 | it took me a while to get it working, but it was worth it. not sure why everyone says this game is depressing. doesn't seem like the choices you make have that huge of an impact (i always wound up sitting on the park bench) but you could take the game concept in some interesting directions. |
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1 | 1 | 1 | yes | Game did not work |
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5 | 5 | 5 | <p>I wasn't quite sure what to expect, but I really enjoyed it! Wow! I'll have to play again when I'm feeling too positive about life in general. The graphics are outstanding, just spectacular. The sound is minimal but it works. The interface, what could be simpler? Thanks for making it! |
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2 | 4 | 4 | Too litle control to keep the interest ? |
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1 | 1 | 1 | yes | Sorry. I know this game should work - otherwise you couldn't get those awards. However, I've |
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1 | 4 | 4 | Truly original concept, although way too slow gameplay for being fun :( |
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3 | 4 | 5 | After playing this for a while, everything looked like it was moving to the right! Weird! Couldn't find any ending other than "Ending A". The only difference is whether you have a The fun/work/etc scores don't seem to affect anything. The last two acts are both "Act III". BTW, it didn't work for me on MacOSX - the backgrounds were all white. (MacOSX 10.4, PPC G4, ATI |
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2 | 4 | 3 | Intrigued me for a little while, but playing the game was slow, repetitive and without much feedback about what was going on (were you expecting players to look at the console window?). Also seems there's a bug whereby only 'Ending A' is ever displayed, although I didn't play through sufficiently many times to be sure. |
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1 | 1 | 1 | yes | It doesn't work on 64 bit Linux, due to you packaging the 32 bit Linux stuff. (And I gave up on |
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3 | 3 | 3 | yes | I couldn't get the game to run. I am on Vista, perhaps this requires Python 2.6? Also, it needs |
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3 | 3 | 3 | yes | On Ubuntu Hardy Heron with pygame 1.7 backdrops don't display at all. I'm just left with a character walking past white backdrops, disappearing occasionally, with the sound playing in the background. Nothing untoward displaying in the command line logging. A real shame. Will try again on a later distro if I get chance |
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2 | 5 | 4 | it really looks good. but it sooo borign to wait for all the passes to try the different endings. |
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2 | 4 | 3 | yes | Didn't really feel like I was "playing" it. |
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3 | 5 | 4 | Loved it. |
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3 | 4 | 4 | interesting take on the theme, I like it |
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2 | 5 | 2 | Not much fun, but admittedly poetic and beautifully presented! Not much lawn though. I think Suburbia (http://pyweek.org/e/DonkeyTrain/) gives a much better look at the evolution of the "get off my lawn!" personality. |
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3 | 5 | 4 | Glad I finally got this working =) Great game! |
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2 | 4 | 4 | I'm a bit disturbed that it is way too long for the amount of novelty that happens in the man's life. Also, the responsiveness of the game to mouse clicks is either not good or the objects just pass through me way too fast. This game has a very nice concept, however. I hope I can do something this nice on next Pyweek. =) |
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2 | 4 | 5 | Wow, that was exceptional in storyline and graphics but I prefer a little less repetition and a little more interaction, hence the low "fun" scores. |
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3 | 5 | 4 | yes | great game, but not themed appropriately. |
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5 | 5 | 5 | Pyweek winner, imo. Innovation alone. Made me think about my own life. Good job. |
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2 | 5 | 3 | Wow, some really odd entries this pyweek. I don't see how the theme was incorporated, but the art and all was great. |
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3 | 5 | 5 | Very unique and interesting to play :) |
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2 | 4 | 4 | Was far too slow and repetitive. I liked the idea, but it seems like the reward comes at the end of the game, and I didn't feel like trudging through the whole game to get to the end. Definitely game as art, which is cool though. |
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1 | 1 | 1 | yes | Traceback (most recent call last):<br> |
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2 | 3 | 4 | What has to do with the topic? |
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2 | 3 | 4 | Nice game, although ending stuff is clearly unfinished. Did he say it, or didn't he? And every ending being the 'A' ending is confusing. |
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4 | 4 | 5 | A very nice game, and it makes some very nice points. Not sure if the latter was the intention, but I think it may have been. GOOD JOB! ^o^ |