PyWeek - PyWeek April 2018 - feedback
Fun | Prod | Inno | Disq | N/W | Comments |
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1 | 1 | 2 | couldn't quite figure out the workings of this game. Seemed kind of half finished in many ways. |
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2 | 3 | 3 | no sound, I got the castle saved and but the message said 'game over'? |
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1 | 1 | 1 | yes | I tried to get python 3.6 installed on a couple of different machines so I could play this, but I |
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3 | 3 | 3 | Fun to play overall. Gave me a nostalgic feeling :). |
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1 | 3 | 1 | Can't kill a dragon. |
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2 | 2 | 2 | The procedural level generation is nice, and the character animation is nice and snappy, but |
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3 | 3 | 2 | Hey... a sort of pac-man with stairs, dragons and the un-dead. Getting through the tight |
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3 | 3 | 2 | Short game, movement could have been a bit less sticky with the walls. |
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4 | 3 | 3 | Wooohhooo, I saved the castle :-) It took several tries until I managed it. The procedural |
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2 | 3 | 2 | That maze map was frustrating for the white faces blocking my path. |
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3 | 3 | 2 | Fairly short, but had fun while it lasted. Cool examples of procedurally-generated levels. |
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2 | 3 | 3 | The white circle people were aggressive boys |
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3 | 2 | 2 | Intresting enough, although production seems off. |