PyWeek - Gnaval ConunDrumm - feedback
Fun | Prod | Inno | Disq | N/W | Comments |
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4 | 4 | 4 |
This was fun! I would have liked a bit of a faster ship, and I had a bit of trouble with the contrast I was surprised when I realized that the debris were powerups. I was trying to avoid them at I liked that there was a plot, but the game left me wondering what was with the choice aspect. To Graphics were decent, music and sounds were good. Overall, I had fun! |
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4 | 4 | 3 | Looked good and was pretty fun. I got stuck on the boss level and couldn't figure out where to go. |
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3 | 3 | 4 | I really enjoyed flooding corridors with hails of bullets in order to feel my way. On the other |
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1 | 1 | 1 | yes | cant not extract format file from my windows |
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3 | 3 | 3 | Cool game, I liked the little in-game “story” texts, nice graphics, cool use of music. Were the |
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1 | 1 | 1 | yes | Gave up. I couldn't boot the game. |
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4 | 4 | 3 | Well done. My favorite part is where you had to use your bullets to tell where the walls were and |
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3 | 4 | 3 | Nice small game, but I'm not a fan of the invisible walls, making the bouncing of bullets |
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4 | 4 | 5 | This was pretty fun! The sonar via bullets thing was interesting. I think you made it too easy! I |
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1 | 1 | 1 | yes | F10 key used for starting game, does not work. |