PyWeek - ccTeam - feedback

Fun Prod Inno Disq N/W Comments
1 2 1

The game took a lot of effort to run, and though I think it fits the theme, being unfamiliar with
binary makes the game incredibly difficult.

2 2 2

It definitely fit the theme, but I'm not sure if this was my type of game. The controls seem to be a
bit weak for what you're intended to do in the game - would have liked to see another element or
two thrown into the mix, as opposed to just figuring out the number and timing drops to hit a set
number boxes.

3 2 4

no sound?

3 2 2

The overall concept isn't bad, and the game has some promise, but the low production values
hurt the experience.

1 2 3

I just do not like it, and it is very difficult to control the square fall

2 3 4

I thought this game had too many conflicting directions: figuring out which bits to aim for was
straightforward; actually hitting them was frustrating.

3 3 4

I liked this take on the 8-bit theme. I did run into an issue where the bit-dropper slowed to a
crawl and wouldn't always traverse the whole screen. It seemed like it only happened after
getting a number correct (it always worked fine on the first number).

2 3 3

Like the theme interpretation and the 'educational' element. Game could have done with some
music/sfx and maybe some other gameplay features to make it more 'fun'.

1 1 2

No graphics, very simple game that had very little reward. I am not sure that any skill is
involved in dropping the bit onto the bottom squares, it seemed fairly impossible to get it to
fall with any accuracy--even if I was able to calculate the binary of a random 3 digit number at
will in my head. I think if you really wanted to make this better you could ramp up the difficulty
from numbers containing only 4 bits or similar. Also some graphics would be nice. Or sound, or
music. It was very strange that all the boxes have physics as well. If you're going to have
physics in your game you might as well make them play a bigger part in the gameplay.

2 3 4

Nice idea, but the mechanics of releasing the bit makes it much too hard.

Combining the weird release angle with a single mistake causing failure, it's just too hard to
hit the required bits even if you know what they are.

1 2 4

in this game you have to drop the box totally random and you have to hope the square that hit it is
the one correct, the hint is completelly useless, unless you search it on google. In a word
"boring". :(

2 2 3

It was hard to predict where bit would land, and overall lack of pace and control was a bit
disappointing. Nice try, though.

2 2 2

Interesting concept, but once again I'm foiled by my inability to do binary in my head. Cures
you maths!

3 2 2

I feel like it needs another layer of gameplay, like powerups or enemies.

1 3 4

Too abstract for me.

1 1 1 yes

I couldn't get Box2D to install.

1 1 2

Some nice physics, but this is clearly not the game for me.

1 2 3

It's not buggy. Uh. Um. I didn't enjoy it at all. It is anti-fun, and i like math games.

1 3 3

Okay, I'm going to get complainy, but I should express my gratitude first. Thank you for making
an exe. It's just slightly easier on me but I appreciate that you let me get away with minimal
effort to play your game. The game itself... well let's just say it lives up to the "angry" part
of the title. I'm sure there's nothing wrong with you guys as people, but I have a passionate
hatred for timing games that runs deeper and hotter than the center of the sun. The pieces never
go where I want them to! Ever! And then they hit the wrong box and I have to start all over. I wish it
didn't erase everything if I made one mistake. Honestly I quit before I ever got any correct and
I feel deeply ashamed of myself and I don't know why.