PyWeek - Carbon Based Lifeform - feedback
Fun | Prod | Inno | Disq | N/W | Comments |
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1 | 1 | 2 | Not playable yet :/ |
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2 | 3 | 3 | Looked to be a promising idea, but the lack of lack gameplay is a factor. |
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4 | 4 | 4 | A great idea, and fun to play with as it is. I would like to play a finished version someday :-). |
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2 | 2 | 3 | the "shift" close the window |
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2 | 3 | 2 | Cool start. Tell the PyPI community they're not allowed to interfere with PyWeek. :) |
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2 | 4 | 2 | I very much liked the graphics style but thought that playing the game was a but buggy and unfinished but seeing that you said that it was unfinished this is about right. |
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1 | 2 | 1 | looks rather unfinished |
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2 | 2 | 2 | Looks like it would have been (will be?) fun. |
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1 | 2 | 2 | Game crashed after hitting right shift. Some of the options were dead ends. |
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3 | 2 | 4 | Looks like it would be fun! Wish you were able to have completed this! |
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2 | 3 | 3 | I guess it would have been a great game if it was finished. Or half-finished. The stickmen and -women are cute, though. ;-) |
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2 | 2 | 4 | I would have liked to play this game with a little better graphics... I guess there was a lack of time, but I had this feeling after playing the game. |
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1 | 3 | 2 | Looks like this could be cool. It took me a while to figure out that I needed to press the letter E to perform actions. Seems to crash a lot. |
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2 | 2 | 2 | i keep dying what ever i do :( |
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2 | 3 | 3 | Interesting art style, looks crude at first but has a kind of xkcd-like charm to it. Shows promise -- I would give it a higher fun score if more of the game were implemented. |
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2 | 2 | 2 | Wish you could have finished! Maybe it was too ambitious an idea? There was no indication |
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2 | 2 | 2 | The gameplay was not intuitive. When tried to use 'shift' key to shoot it gave the exception. File "/home/senthil/Downloads/PyWeek-12-finals/cbl/cbl-0.0.3/cbl/actors.py", line 210, in update |
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2 | 1 | 2 | Now that I have your attention, I will write to you about the positives I saw in this game. The interactions and movements were snappy and pleasing. The smartly drawn characters and world seemed wedded with another. Perhaps more than a week was spent thinking about artwork? My tears were real for the man when he was gunned down outside of the apartment. And the sadness was two-fold: An uncaught Python Exception occurred, and the game was over. |
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3 | 2 | 3 | A problem with the image cache caused crashes whenever I hit shift. I'd like to play this game when it's finished, though. :-) |
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1 | 2 | 1 | yes | Pressing shift (even without a gun): Traceback (most recent call last): |
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5 | 5 | 5 |
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1 | 1 | 1 | yes | Controls did not function properly and the game crashed when some controls were pressed. |
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1 | 3 | 1 | Game crashes when I push shift. I can't get past the second scene with the guys killing me. I wish you would have finished this more - it sounded like a fun idea. |
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3 | 2 | 3 | yes | * As explained somewhere else, presing "shift" kills the game, with a trace ending as follows: * Passing the first group of enemies, the game crashes with: * The game looked interesting, but I guess monitoring all pyweek during the contest an answering questions didn't help :) |