PyWeek - cauch - feedback

Fun Prod Inno Disq N/W Comments
3 4 4

This is pretty cool! It looks very complete and polished, especially for a Pyweek game, with
achievements and everything. This is definitely an interesting idea, but I admit something
about it didn't click with me. I do appreciate all the achievements, but it didn't seem clear to
me if there was a main goal that I should be following (in the help section, it says to balance the
levels, but they already start off balanced). I was having trouble trying to get both of the
levels up simultaneously and gave up eventually. Also, it was a bit difficult to keep track of
the levels because they were on the corner of the screen while I was trying to focus on the
action. Don't get me wrong: these are minor issues, but sometimes minor issues can affect the
overall fun. I like the concept and I had fun while it lasted!

2 4 3

well done game, but the balancing was a bit hard (once one side was out you could just sit around
and collect the power ups....)

3 3 4

Interesting idea that does force you to figure out the lesser evil. Making enemies with the
weaker force is good in the short run so the dominant enemy isn't attacking you, but that also
means the two sides aren't keeping each other in check. I went with the kill 'em all strategy.

3 4 4

The graphics are nice and simple. The game concept works well. the power-ups could be larger. I
think the game would work well if advanced further with multiple weapons and so on. The
achievements are a nice bonus.

1 1 1 yes

My problem : i cant not install python2 on my actual computer, sorry

2 4 3

Nice clean polish to the game, good interface with so many options. I found the game a bit
frustrating though. I didn't like how the enemy blocks moved randomly … you had to get so close
to actually get them, would be nicer if they had some more predictable behaviors, so you feel
like your skill is getting you somewhere.

4 3 4

Fun to play.

3 4 4

Production values were clearly very high - I like the lure of having achievements to complete.
Keeping the enemy teams balanced was fun to attempt - but I found it hard to tell that my friends
were actually friends, because there were a lot of bullets flying around. The gameplay seemed
a bit random on the whole - jittery enemy movement and flickery bullets made it more of a "spray
and pray" than a skill effort.

3 3 4

Looks very smooth despite just being squares. Nice touch. The basic idea is pretty cool. I was
able to get friendly with one side. I still got hit by friendly fire, though.

3 3 4

Fun game. I liked the three teams concept and though the balance worked out.

1 1 1 yes

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rule 'same_kind'