PyWeek - Byte - a Zombie Game - feedback
Fun | Prod | Inno | Disq | N/W | Comments |
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3 | 3 | 2 | It took awhile to get the game setup on two machines. I get the "byte" , "8 bullets" , and " 8 |
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3 | 3 | 2 | It would be nice to have an option somehow for a one-player game, but it was still an interesting |
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1 | 3 | 2 | theme? |
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2 | 1 | 3 | the game is made up out of thin air, but counts, alright. nice try to make a multiplayer game, |
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2 | 3 | 3 | I liked the look of the level, but didn't find killing the zombie all that fun to be honest. |
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3 | 3 | 5 |
Connection to theme felt rather weak. The central idea is interesting, and it's an amusing diversion, but even on a local network |
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3 | 4 | 4 | Interesting concept. Nicely executed. |
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2 | 3 | 4 | This was pretty hard to get running. I know you only had a week but an interface to connect |
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3 | 2 | 3 |
Lacking a second player, I was unable to properly evaluate the gameplay. However, playing The game itself seems reasonable, if a bit simple, but hanging at 100% CPU usage while waiting In future entries, please try to provide a useful single player experience. Not everyone is |
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1 | 1 | 1 | yes | Unfortunately the server is completely unresponsive for me. The town graphic appears, but |
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1 | 1 | 1 | yes | Tried to follow the instructions to run a local game from two consoles; but the server was |
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2 | 2 | 4 | I like the flashlight-shotgun logic. Maybe server-client stuff is not best choice for pyweek |
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3 | 4 | 3 | Good work on relatively reliable network code. I suspect |
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3 | 4 | 3 | I thought that was neat. If there was a score or something that might provide more incentive to |
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2 | 3 | 3 | I managed to run both players in the same machine, but it was complicated and looks like the both |