PyWeek - Lab Lab Bunny Lab - feedback

Fun Prod Inno Disq N/W Comments
3 3 4

An interesting toy. Unfortunately I didn't have the time to reverse engineer the genome :)

4 5 3 yes

It runs, but keeps segfaulting (on Ubuntu Natty amd64).

4 4 4

Day 1

I'm grateful for the silly song! This had me feeling like a barely educated tinkerer driven by
greed to override my ethical conscience, and gradually cultivating a perverse need to
discover what makes the wings so I can construct the holy grail bunny! =P The silly song
reminded me I'm not really becoming this person; I am grounded, just exploring this weird
game. :)

Day 7

Combining mutations and incompatible species yield monstrous results, as expected. My soul
is tainted by the practice. How can the mad me keep doing this?! Each time I toss a hapless,
unsuspecting critter into the bin and mash the button it becomes easier. Once in a while
something recognizable and brilliant emerges, washing out the dark stains of failure.

Day 13

The possibilities are unfathomable. I can do this. I /am/ doing it! And once I have that million
bucks there is no limit to what I will do!

3 5 3

Exceptionally done ugly monster generator.

3 4 4

Cute idea, and the cross-breeding produces several intersting results. The lack of a goal does hurt the score, but otherwise it's an interesting playground.

4 4 3

-

4 3 4

nice game ;)

4 4 4

nice soundtrack

2 4 4

Fun for messing around in and not much else. Shows loads of promise though, please do finish some of the ideas you've been talking about after pyweek!

The graphics and polish on this game though were incredible, I willed myself to play it longer just because I liked them so much! Just a shame it's unfinished.

1 1 1 yes

segfault randomly

2 4 5

The graphics are really nice, and that song is funny! The whole breeding and mutating system is pretty incomprehensible to me. I experimented around for a long time and I never got anything close to any of the goals mentioned (rabbit with wings, giraffe, etc....) Basically everything looked either like a slightly-modified version of one of the basic animals, or a complete abomination. I would have had a hard time turning this into a game.

2 4 4

The idea is interesting, and the graphics and the overall production are great! However, I
didn't find it fun, because it's really hard to achieve anything. It would probably have been
funnier with the intermediate tools you were talking about lately, though. Oh, and I won't ask
how in the world a tree and a bunny can breed.

2 5 3

Playing with DNA is interesting but it is not very fun.

1 4 3 yes

This game would have been fun but the mutator did not work at all rendering the game a bit useless
besides combining exotic species.

4 4 4

Just the thing for unleashing one's inner mad scientist!

3 4 4

Much potential.

4 5 4

I spent a lovely evening decoding genomes in my text editor. (NOTE: This is not everyone's idea
of fun.) It would have been nice to have more concrete goals than just playing around, though.

3 5 4

awesome creature generator

4 5 4

The interface is incredibly shiny and I love the mutation mechanic -- and the code that you wrote for it is pretty cool too. It's missing a little something that would make it completely awesome but unfortunately I don't really know what that is. I think the kinds of creatures one creates needs to be important somehow.

1 1 1 yes

My Pyglet install work with some games, but not this one. I tried reinstalling and different versions but no luck.

C:\Users\rbrim\Downloads\PyWeek-13-finals\bunny-lab>python run_game.py
Traceback (most recent call last):
File "run_game.py", line 1146, in <module>
game = Game()
File "run_game.py", line 942, in __init__
self.window = pyglet.window.Window(config=config, width=1000, height=700, caption='Lab Lab Bunny Lab')
File "C:\Users\rbrim\Downloads\PyWeek-13-finals\bunny-lab\pyglet\window\win32\__init__.py", line 131, in __init__
super(Win32Window, self).__init__(*args, **kwargs)
File "C:\Users\rbrim\Downloads\PyWeek-13-finals\bunny-lab\pyglet\window\__init__.py", line 559, in __init__
self._create()
File "C:\Users\rbrim\Downloads\PyWeek-13-finals\bunny-lab\pyglet\window\win32\__init__.py", line 261, in _create
self.context.attach(self.canvas)
File "C:\Users\rbrim\Downloads\PyWeek-13-finals\bunny-lab\pyglet\gl\win32.py", line 208, in attach
raise gl.ContextException('Unable to share contexts')
pyglet.gl.ContextException: Unable to share contexts

3 3 4

Interface possibly needs more work, too much micromanagement moving the windows around.

Not sure if I liked the music sorry :)

3 2 3

parts of the screen flicker a lot

4 5 4

nice game, shame about the lack of goals :(

4 3 4

Fun! I like the sounds/music.

I think one of my abominations broke it though

Traceback (most recent call last):
File "run_game.py", line 1151, in <module>
File "run_game.py", line 1066, in Start
File "/media/stuff/downloads/PyWeek-13-finals/bunny-lab/lab-lab-bunny-lab-1.0.1/pyglet/app/__init__.py", line 123, in run
File "/media/stuff/downloads/PyWeek-13-finals/bunny-lab/lab-lab-bunny-lab-1.0.1/pyglet/app/base.py", line 133, in run
File "/media/stuff/downloads/PyWeek-13-finals/bunny-lab/lab-lab-bunny-lab-1.0.1/pyglet/app/base.py", line 171, in _run_estimated
File "/media/stuff/downloads/PyWeek-13-finals/bunny-lab/lab-lab-bunny-lab-1.0.1/pyglet/app/xlib.py", line 122, in step
File "/media/stuff/downloads/PyWeek-13-finals/bunny-lab/lab-lab-bunny-lab-1.0.1/pyglet/canvas/xlib.py", line 165, in select
File "/media/stuff/downloads/PyWeek-13-finals/bunny-lab/lab-lab-bunny-lab-1.0.1/pyglet/window/xlib/__init__.py", line 863, in dispatch_platform_event_view
File "/media/stuff/downloads/PyWeek-13-finals/bunny-lab/lab-lab-bunny-lab-1.0.1/pyglet/window/xlib/__init__.py", line 1168, in _event_button
File "/media/stuff/downloads/PyWeek-13-finals/bunny-lab/lab-lab-bunny-lab-1.0.1/pyglet/window/__init__.py", line 1151, in dispatch_event
File "/media/stuff/downloads/PyWeek-13-finals/bunny-lab/lab-lab-bunny-lab-1.0.1/pyglet/event.py", line 355, in dispatch_event
File "run_game.py", line 988, in on_mouse_press
File "run_game.py", line 518, in Clicked
File "run_game.py", line 1121, in Save
IOError: [Errno 24] Too many open files: 'save_game'
Error in sys.excepthook:
Traceback (most recent call last):
File "/usr/lib/python2.6/dist-packages/apport_python_hook.py", line 53, in apport_excepthook
ImportError: No module named fileutils

Original exception was:
Traceback (most recent call last):
File "run_game.py", line 1151, in <module>
File "run_game.py", line 1066, in Start
File "/media/stuff/downloads/PyWeek-13-finals/bunny-lab/lab-lab-bunny-lab-1.0.1/pyglet/app/__init__.py", line 123, in run
File "/media/stuff/downloads/PyWeek-13-finals/bunny-lab/lab-lab-bunny-lab-1.0.1/pyglet/app/base.py", line 133, in run
File "/media/stuff/downloads/PyWeek-13-finals/bunny-lab/lab-lab-bunny-lab-1.0.1/pyglet/app/base.py", line 171, in _run_estimated
File "/media/stuff/downloads/PyWeek-13-finals/bunny-lab/lab-lab-bunny-lab-1.0.1/pyglet/app/xlib.py", line 122, in step
File "/media/stuff/downloads/PyWeek-13-finals/bunny-lab/lab-lab-bunny-lab-1.0.1/pyglet/canvas/xlib.py", line 165, in select
File "/media/stuff/downloads/PyWeek-13-finals/bunny-lab/lab-lab-bunny-lab-1.0.1/pyglet/window/xlib/__init__.py", line 863, in dispatch_platform_event_view
File "/media/stuff/downloads/PyWeek-13-finals/bunny-lab/lab-lab-bunny-lab-1.0.1/pyglet/window/xlib/__init__.py", line 1168, in _event_button
File "/media/stuff/downloads/PyWeek-13-finals/bunny-lab/lab-lab-bunny-lab-1.0.1/pyglet/window/__init__.py", line 1151, in dispatch_event
File "/media/stuff/downloads/PyWeek-13-finals/bunny-lab/lab-lab-bunny-lab-1.0.1/pyglet/event.py", line 355, in dispatch_event
File "run_game.py", line 988, in on_mouse_press
File "run_game.py", line 518, in Clicked
File "run_game.py", line 1121, in Save
IOError: [Errno 24] Too many open files: 'save_game'

3 5 5

nice

4 5 4

Just amazing! Graphics/aesthetic was great, GUI was good (But needed a close/delete window option). Would be interesting to see what you come up with given more time.

4 4 4

Unfortunately the game frequently crashes with segmentation fault on my computer (linux-x68 ubuntu 10.04) thus decreasing my production rating. Exceptional production otherwise! Bring in goals and I'd play it for hours!

3 5 3

I had some problems with the game as segfaults again and again >. < and some problems with label
edition. Nice game.

1 5 5

There lies a breathtaking level of complexity beneath this engine.
I spent a good half an hour trying to decode that DNA sequence and make a rabbit with wings!
How would you turn this into a game? Would it behave like the creature editor for Spore, which isn't really a game?
Congratulations on this solid effort.

2 3 5

A very interesting idea, but the creatures I spawn just seem to be a cluster of random shapes. I look forward to seeing where you go with this.