PyWeek - Rainbow Rooms - feedback
Fun | Prod | Inno | Disq | N/W | Comments |
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1 | 1 | 1 | yes | Couldn't get running because of dependencies. |
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4 | 4 | 4 | One of the most interesting games in the competition. We loved it. |
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2 | 2 | 2 | yes | I checked "disqualify" because I think libtcod provides too much of what we see (e.g. the |
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5 | 4 | 3 | I just found something about this game very enticing and fun to just sit and play until I got |
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2 | 3 | 2 | Solid maze generation and rendering, but you need to build a much deeper, more engaging game on |
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1 | 1 | 1 | yes | Did not distribute OSX library, only Linux and Windows ones |
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4 | 4 | 3 | I enjoyed it. I got stuck after awhile, but that's probably just me not being very good at this |
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3 | 2 | 4 | Very interesting idea. Text mode makes it look worse than it is. |
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3 | 3 | 3 | I read your post about the level generator and I played the game a while... so I'm afraid this is |
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4 | 3 | 4 | Unicode FTW I like this puzzle. Only two things, and they are both about the level generation |
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1 | 1 | 1 | yes | File "/usr/lib/python2.7/ctypes/__init__.py", line 353, in __init__ self._handle = |
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2 | 3 | 3 | yes | Fun would've been higher if any of the following were true 1: There were no levels an incautious |
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3 | 2 | 4 | the game is too repetitive, it would be more interesting if an enemy follow the hero or |