Fun |
Prod |
Inno |
Disq |
N/W |
Comments |
2 |
2 |
1 |
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Hard to tell how fast you're going.
Often after entering a high score, I get
Traceback (most recent call last): File "main.py", line 397, in <module> pyglet.app.run() File "/var/lib/python-support/python2.6/pyglet/app/__init__.py", line 264, in run EventLoop().run() File "/var/lib/python-support/python2.6/pyglet/app/xlib.py", line 94, in run sleep_time = self.idle() File "/var/lib/python-support/python2.6/pyglet/app/__init__.py", line 193, in idle window.dispatch_event('on_draw') File "/var/lib/python-support/python2.6/pyglet/window/__init__.py", line 1217, in dispatch_event EventDispatcher.dispatch_event(self, *args) File "/var/lib/python-support/python2.6/pyglet/event.py", line 349, in dispatch_event getattr(self, event_type)(*args) File "main.py", line 190, in on_draw self.state[1]() File "main.py", line 348, in draw_gameover anchor_x="center", anchor_y="center") File "/var/lib/python-support/python2.6/pyglet/text/__init__.py", line 433, in __init__ multiline, dpi, batch, group) File "/var/lib/python-support/python2.6/pyglet/text/__init__.py", line 257, in __init__ dpi=dpi, batch=batch, group=group) File "/var/lib/python-support/python2.6/pyglet/text/layout.py", line 779, in __init__ self.document = document File "/var/lib/python-support/python2.6/pyglet/text/layout.py", line 856, in _set_document self._init_document() File "/var/lib/python-support/python2.6/pyglet/text/layout.py", line 956, in _init_document self._update() File "/var/lib/python-support/python2.6/pyglet/text/layout.py", line 893, in _update lines = self._get_lines() File "/var/lib/python-support/python2.6/pyglet/text/layout.py", line 869, in _get_lines glyphs = self._get_glyphs() File "/var/lib/python-support/python2.6/pyglet/text/layout.py", line 995, in _get_glyphs glyphs.extend(font.get_glyphs(text[start:end])) File "/var/lib/python-support/python2.6/pyglet/font/base.py", line 370, in get_glyphs for c in get_grapheme_clusters(unicode(text)): File "/var/lib/python-support/python2.6/pyglet/font/base.py", line 127, in get_grapheme_clusters if cluster and _grapheme_break(left, right): File "/var/lib/python-support/python2.6/pyglet/font/base.py", line 77, in _grapheme_break if left == _CR and right == LF: NameError: global name 'LF' is not defined |
3 |
3 |
2 |
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I thought this game was nicely done for a simple "running" game. I mean, even though the graphics are only simple shapes and it could've had some sort of background to indicate movement, the music fits well with the game and the game overall felt fun, with the falling meteors and shaking effect and screen rotation. I barely see the connection to the theme, though (only the shakiness?). |
4 |
2 |
3 |
|
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It's neat. I like the simplicity. I would have liked more visual cues that I'm moving. Something like a star field in the background would have gone a long way toward figuring out what was going on. |
3 |
3 |
2 |
|
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Nice tricky game, very hard by the way :)
I like the minimalistic graphicstyle and that the scrolling direction changed. What i don't like is my incompetence to cross the gaps in the diagonal part. It's a nice entry!
|
2 |
2 |
2 |
|
|
hardly playable |
4 |
2 |
4 |
|
|
cool game.. would have loved it better with better graphics and better collision detection. |
3 |
2 |
2 |
|
|
It annoyed me that I didn't look like I was running. Well done on making wibbl-wobbly work with cubes though. |
3 |
3 |
2 |
|
|
An OK idea, but with randomizing the high scores don't make much sense. |
3 |
2 |
1 |
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It's an enjoyable game actually! Of course we've run to the right before, we've jumped over pits before and avoided stuff falling on us before, but they are so abstracted here that it becomes fun. I don't know if the sudden rotations are a bug or a feature but I like them :). |
1 |
3 |
2 |
|
|
theme? |
3 |
3 |
3 |
|
|
nice game. |
1 |
1 |
1 |
|
yes |
it crashed right after the start screen (on Ubuntu 9.10 64bit running inside VirtualBox):
Traceback (most recent call last): File "main.py", line 397, in <module> pyglet.app.run() File "/usr/lib/pymodules/python2.6/pyglet/app/__init__.py", line 264, in run EventLoop().run() File "/usr/lib/pymodules/python2.6/pyglet/app/xlib.py", line 94, in run sleep_time = self.idle() File "/usr/lib/pymodules/python2.6/pyglet/app/__init__.py", line 187, in idle dt = clock.tick(True) File "/usr/lib/pymodules/python2.6/pyglet/clock.py", line 696, in tick return _default.tick(poll) File "/usr/lib/pymodules/python2.6/pyglet/clock.py", line 303, in tick item.func(ts - item.last_ts, *item.args, **item.kwargs) File "main.py", line 193, in update self.state[0](dt) File "main.py", line 289, in update_menu self.audio.next() File "/usr/lib/pymodules/python2.6/pyglet/media/__init__.py", line 873, in next self._next_source() File "/usr/lib/pymodules/python2.6/pyglet/media/__init__.py", line 884, in _next_source self._begin_source() File "/usr/lib/pymodules/python2.6/pyglet/media/__init__.py", line 893, in _begin_source self._fill_audio() File "/usr/lib/pymodules/python2.6/pyglet/media/__init__.py", line 724, in _fill_audio self._audio.write(audio_data) File "/usr/lib/pymodules/python2.6/pyglet/media/drivers/alsa/__init__.py", line 155, in write raise ALSAException(asound.snd_strerror(samples_out)) pyglet.media.drivers.alsa.ALSAException: File descriptor in bad state
|
4 |
2 |
4 |
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|
Reminded me of warioware smooth moves :) loved the music! could use some visual clues that show that you're moving. |
3 |
3 |
3 |
|
|
The game is fun which is the main part, the song is catchy but short . |
3 |
2 |
2 |
|
|
Squares? Running and jumping? Well, at least it was fun! |
4 |
2 |
3 |
|
|
Thank you, for you game. |
3 |
2 |
2 |
|
|
Not a bad game and actually quite good considering the circumstances how the game was made. |
2 |
2 |
3 |
|
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The whole things is incredibly malfunctioning on my computer. I can get it to run, but not nicely. |
2 |
2 |
2 |
|
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Runs a little jerkily for me. Doesn't seem to be much wibbling or wobbling anywhere, unless those falling things are meant to be jellies? |
3 |
2 |
2 |
|
|
abstract dino run. music drives you nuts. there's no sense of speed for most of the time ... still enjoyable but could be better |
3 |
3 |
3 |
|
|
too hard! I like the music though! |
2 |
3 |
3 |
|
|
nice idea, but if two cliffs come right after another there is no chance to get over it as the zoom does not seem to work correctly and I do not seem to be able to jump? |
1 |
1 |
1 |
|
yes |
Could not run it at all
See traceback below
File "main.py", line 388, in <module> g = Game() File "main.py", line 160, in __init__ self.setup() File "main.py", line 180, in setup self.audio.queue(pyglet.resource.media("intro.mp3")) File "/usr/lib/pymodules/python2.6/pyglet/resource.py", line 57 return media.load(path, streaming=streaming) File "/usr/lib/pymodules/python2.6/pyglet/media/__init__.py", l d source = _source_class(filename, file) File "/usr/lib/pymodules/python2.6/pyglet/media/riff.py", line
'AVbin is required to decode compressed media') yglet.media.riff.WAVEFormatException: AVbin is required to decod ia
|
4 |
3 |
4 |
|
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It's amaizing how you've managed to make a really good game with a very limited art work but very good music and gameplay! |