PyWeek - Meaningful Flailings - feedback

Fun 4 Prod 4 Inno 4


There is a challenge. Completing the levels is satisfying. Game works from beginning to end. Funny that you thought about a robot runaway in this theme :-)

Fun 4 Prod 4 Inno 4


Nice little game. The delay makes it a bit more difficult to plan the moved (especially the creates movements)

Fun 4 Prod 4 Inno 4


I like the idea of the queue of actions, and you puled it off well. For me the end result was concluding that accounting for monsters was just too unreliable to be worth it, so I wound up just following a path and taking the hits. Maybe if they followed reliable paths I could have handled it, but I didn't figure it out. Other than that, a lot of very nice small touches really bring it all together. Good variety of tiles and difficulty curve. The choice of which ones to discard at the end of each level really adds to the strategy.

Fun 3 Prod 3 Inno 4


This was an interesting game mechanic: I found it a little bit difficult a frustrating, as the police would move to much and it was really difficult to keep ahead of their moving around when you also had to contend with not getting the blocks you wanted and random blocks etc. I liked the intro cutscene, effective explanation of backstory :) Cool idea!

Fun 5 Prod 4 Inno 5


Excellent game, quite a brain teaser.

Fun 2 Prod 4 Inno 4


I feel this game had potential but I found it very confusing how all the moves were delayed by 3 and the main play area was relatively small and pixelated. I liked the arrow-card flip animations.

Fun 4 Prod 4 Inno 4


It was fun and innovative! Definitely plan to come back to this one and see if I can beat it.

Did not work


The window pops up and then closes itself right after.

pygame 2.0.0.dev10 (SDL 2.0.12, python 3.8.6)
Hello from the pygame community.
Traceback (most recent call last):
File "", line 4, in <module>
File ".../Ares/Ares/ares/", line 160, in main
player_sprites = get_rotated_sprites("player")
File ".../Ares/Ares/ares/", line 27, in get_rotated_sprites
images = {t: load_image("entities", f"{sprite_name}_{t}") for t in ("ea", "ne")}
File ".../Ares/Ares/ares/", line 27, in <dictcomp>
images = {t: load_image("entities", f"{sprite_name}_{t}") for t in ("ea", "ne")}
File ".../Ares/Ares/ares/", line 9, in load_image
return pygame.image.load(
TypeError: not a file object

Fun 4 Prod 4 Inno 4


nice game, you first have to get in to it, but then it is fun

Fun 3 Prod 3 Inno 3


A neat idea, thanks for submitting!

Fun 5 Prod 4 Inno 5


The graphics were hard to understand at first, but this is a fun game once you get the hand of it!

Fun 4 Prod 4 Inno 5


First of all i needed to delete the first line in the run_game, to be able to run the game.

Over all I rly enjoyed this game.

I think the Critters are a good element to break up the strategy you planed out, I find them a bit frustrating tho as you can't react to any of their moves. Some indicator about their next 3 moves would have been nice.

Fun 2 Prod 3 Inno 4


a very challenging puzzle game to say the least... which led to me not having as much fun as I would liked. However, I did enjoy the way the player moved