PyWeek - Another chance - feedback
Fun | Prod | Inno | Disq | N/W | Comments |
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2 | 3 | 2 | nice music |
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3 | 3 | 1 | Magic bullets indeed. :) Short and not very innovative, but ok. Connection to the theme is |
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1 | 1 | 1 | yes | pygame.font.SysFont shells out to a command that never terminates on my system. |
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4 | 3 | 3 | Connection with the theme is a bit distant, but it's still an ok game. Not a big fan of the autoaim |
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2 | 4 | 3 | The graphics are nice, but there are some display bugs (character walking on trees, ...). Also |
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3 | 3 | 3 | Nice work. |
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3 | 4 | 2 | Your art style is very unique and I think you have a very good looking game again this pyweek. |
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3 | 3 | 2 | Pretty hard, plus I noticed a few bugs (stuck on the ceiling). But playable and entertaining |
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3 | 3 | 3 | The graphics are minimalistic, but matching and well executed. Gameplay is not terribly |
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2 | 3 | 2 | Nice player and zombie graphics. The shooting scheme was interesting. I'm not sure if I ever |
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3 | 2 | 2 | Cool/weird graphics and music. Liked the concept and was keen to see where it went but the game |
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3 | 2 | 3 | This was a fairly solid effort. I really wanted to like it, but some things made me feel lukewarm The music was cool, if repetitive after a while; a little variation might have helped, like Here are some observations below. I try to keep them constructive. And I understand, it's The zombie-vs-man hitbox was too large. It should have been smaller, like the lower leg area. I ran out of bullets often. The zombies did not drop enough to make this less of a "running away" Some sound effects for actions and environment would have helped the experience. I crashed. At this point I decided not to continue trying to get to the teleporter. Sorry. Here Traceback (most recent call last): File |
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1 | 1 | 2 | Not very fun and short. |
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3 | 3 | 2 | I definitely like the art style, and the music works well. The story left me wanting more. Good |