PyWeek - Adrian Manjarrez - feedback

Fun Prod Inno Disq N/W Comments
1 1 1 yes

Ran at an unplayably slow framerate. Main character was invisible. Couldn't really play.

1 1 1 yes

I'm not sure what's wrong, but I don't see any player character on the screen, it's just a bunch
of zombies, blocks, and coins. The framerate seems really choppy too, not sure what's going
on.

3 3 2

Moon zombies. Genius

3 4 2

This game has no ideas, the game can be referred to the moon, to a dungeon or anything else, the
music is good but generally the game is not enough for me.

1 1 1 yes

Please remember other OSs are case sensitive! It couldnt load some images on Linux

2 3 3

Interesting hook, and the game shows promise, but it's very poorly balanced. The zombie speed
needs tobe turned way down for the game to be even remotely playable on my machine. The machine
also suffers from some serious portability issues, and needed some tweaking to work at all.

2 3 2

Way to often when entering a new screen a zombie eats you before you even notice where the avatar
stands.

3 3 3

Overall good game. The number of zombies and their speed increases quite quickly into the
game, making the game a bit tricky to navigate through and results in restarts quite quickly.
Would've been good to be able start off in zoned off area in each level rather than losing to a
zombie pretty much upon entering the level.

1 1 1 yes

Traceback (most recent call last): File "run_game.py", line 3, in lib.__main__.main() File
"/Volumes/Mac2/Users/leif/Downloads/day 3/lib/__main__.py", line 20, in main
background = pygame.image.load(data.imagepath('bg.Png')) pygame.error: Couldn't open
/Volumes/Mac2/Users/leif/Downloads/day 3/data/images/bg.Png I corrected this error,
but then that game was so slow it was unplayable. you should look up 'dirty rect animation', or
possibly look at how other people handle full screen animation.

1 1 1 yes

Doesn't work on linux Traceback (most recent call last): File "run_game.py", line 3, in
lib.__main__.main() File "/home/mat/pyweek17/day 3/lib/__main__.py", line 20, in main
background = pygame.image.load(data.imagepath('bg.Png')) pygame.error: Couldn't open
/home/mat/pyweek17/day 3/data/images/bg.Png

2 3 3

Not a bad first attempt, but platform-specific assumptions made it hard to get running on my
system.

2 3 3

Hard to judge, as one dies so quickly. There are a few bugs with enemies getting stuck on walls
(and everything not being in the middle of squares), which makes navigation impossible.

1 1 1 yes

Traceback (most recent call last): File "run_game.py", line 3, in lib.__main__.main() File
"/home/gkk/Downloads/day 3/lib/__main__.py", line 20, in main background =
pygame.image.load(data.imagepath('bg.Png')) pygame.error: Couldn't open
/home/gkk/Downloads/day 3/data/images/bg.Png

3 2 1 yes

A solid first entry. I vote to disqualify because the sprite sheets are taken from RPG Maker
without attribution and probably in violation of their license. Also violation on the music
(CC-BY). Please make your own art and music, or pay attention to copyright. (The first option
is more fun!) The game is obviously more about fun, and practice than about innovation. But you
might want to make sure you add an interesting twist or original idea if you want to score higher
on that. The production score is damaged by some compatibility and performance issues. But
nice atmosphere in the intro!

2 1 3

Had to follow stefanor's instructions to get it running. The game starts insanely fast, then
becomes slower and slower if you stay alive. It seems you are e.g. loading some images *each
frame*!

1 2 2

This looks quite promising but I don't think it was fully working for me. I could see the zombies
moving around but I couldn't tell which character was me. Also the framerate seemed to drop off
quickly.

1 1 1 yes

Unfortunately Fedora 16 ships with a version of SDL mixer that does not support mp3. So when I
try to run the game I get an error: $ python run_game.py Traceback (most recent call last): File
"run_game.py", line 3, in lib.__main__.main() File "/home/zzz/Jogos/pyweek/day
3/lib/__main__.py", line 17, in main pygame.mixer.music.load(mainSong) pygame.error:
Module format not recognized It's the same error I get when trying to play your mp3 with SDL's
playmus: $ playmus DST-RailJet.mp3 Opened audio at 22050 Hz 16 bit stereo (LE), 4096 bytes
audio buffer Couldn't load DST-RailJet.mp3: Module format not recognized I converted it to
ogg, but I'm facing a problems (check the comments to your diary entry)